... | ... | @@ -19,15 +19,15 @@ These options are universal and will work regardless of the mobtype. |
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**AlwaysShowName: \[true/false\]**
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* Whether the name-tag should always be displayed, even when not looking at the mob and through blocks.
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* Whether the name-tag should always be displayed to the player, including while not looking at the mob.
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* Equivalent of the NBT-tag "CustomNameVisible"
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* Defaults to false.
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<!--
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**AttackSpeed: \[number\]**
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* Sets the attack speed of the mob.
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* Defaults to vanilla attack speed for the respective mobs. (Doesn't do anything.)
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-->
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**ApplyInvisibility: \[true/false\]** (4.9)
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* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
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... | ... | @@ -38,6 +38,7 @@ These options are universal and will work regardless of the mobtype. |
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* Whether the mob has collision.
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* Defaults to true.
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* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
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* Also note that setting this to false stops the mob from being pushable by the player.
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**Despawn: \[true/false\]**
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... | ... | @@ -48,7 +49,7 @@ These options are universal and will work regardless of the mobtype. |
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**FollowRange: \[value\]**
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* Max distance between the mob and target(can be a location)
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* Max distance between the mob and target before the mob will lose aggro.
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* Also defines max range at which a target will aggro a player initially.
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* Defaults to standard respective minecraft follow range
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... | ... | @@ -78,6 +79,7 @@ These options are universal and will work regardless of the mobtype. |
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* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
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* 0.1 = 10%, 0.5 = 50% 1 = 100%
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* Note that mobs with 100% resistance can still be knocked back by bow's enchantment: ARROW_KNOCKBACK.
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* For true knockback resistance, see the Velocity mechanic's wiki page
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**MaxCombatDistance: \[number\]**
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... | ... | @@ -95,6 +97,7 @@ These options are universal and will work regardless of the mobtype. |
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* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
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* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
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* Defaults to false.
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* Note that any mob with NoAI: true will never cast a skill under the Skills: tab.
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**NoDamageTicks:\[number\]**
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... | ... | @@ -110,7 +113,7 @@ These options are universal and will work regardless of the mobtype. |
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**PassthroughDamage: \[true/false\]**
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* Causes all damage taken to be redirected to the mob's parent, if they exist
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* Causes all damage taken to be redirected to the mob's parent, if one exists. A mob's parent is the entity that initially summoned the mob.
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* Defaults to false
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**Persistent: \[true/false\]**
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... | ... | @@ -153,7 +156,6 @@ These options are universal and will work regardless of the mobtype. |
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**PreventSunburn: \[true/false\]**
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* Whether to prevent the mob from burning in the sun.
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* Doesn't work on below Minecraft 1.13
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* Defaults to false.
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**RepeatAllSkills: \[true/false\]**
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... | ... | @@ -180,14 +182,14 @@ different mobtype. |
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#### Armor Stands
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**CanMove: \[true/false\] (4.9)**
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**CanMove: \[true/false\] **
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* Whether an armor stand can move or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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* Requires PaperSpigot
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**CanTick: \[true/false\] (4.9)**
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**CanTick: \[true/false\] **
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* Whether an armor stand can tick or not.
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* Only applies to armor stand type mobs.
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... | ... | @@ -276,18 +278,18 @@ different mobtype. |
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#### Bees
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**Anger: \[number\] (4.9)**
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**Anger: \[number\] **
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* Sets the time in ticks until bee anger ends.
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* If set to 0 the bee will not be angry.
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* Defaults to 0.
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**HasNectar: \[true/false\] (4.9)**
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**HasNectar: \[true/false\] **
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* Whether the bee is carrying pollen.
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* Defaults to false.
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**HasStung: \[true/false\] (4.9)**
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**HasStung: \[true/false\] **
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* Whether the bee has stung an entity.
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* Defaults to false.
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... | ... | @@ -326,7 +328,7 @@ different mobtype. |
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**PreventTeleport: \[true/false\]**
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* Meant for Enderman but //might// work on other mobs. May break teleport skills!
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* Meant for Endermen but //might// work on other mobs. May break teleport skills!
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* Defaults to false.
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**HeldBlock: `[Material]`**
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... | ... | @@ -337,7 +339,7 @@ different mobtype. |
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**Experience: \[Number\]**
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* Sets the amount of experience give by the experience orb mob (4.12 MM)
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* Sets the amount of experience give by the experience orb mob.
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* Defaults to 1
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#### Falling Blocks
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... | ... | @@ -364,7 +366,7 @@ different mobtype. |
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#### Fox
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**FoxType: \[Entity type\] (4.9)**
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**FoxType: \[Entity type\] **
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* Determines the type of the fox.
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* Can be RED or SNOW
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... | ... | @@ -372,12 +374,12 @@ different mobtype. |
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#### Hoglin
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**ImmuneToZombification: \[true/false\] (4.10)**
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**ImmuneToZombification: \[true/false\] **
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* Whether or not the hoglin is immune to being zombified
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* Defaults to false
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**Huntable: \[true/false\] (4.10)**
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**Huntable: \[true/false\] **
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* Whether the hoglin is able to be hunted by piglins.
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* Defaults to true
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... | ... | @@ -431,7 +433,7 @@ different mobtype. |
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#### Ocelots
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**Ocelot: \[type\] (4.9)**
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**Ocelot: \[type\] **
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* Sets the type of ocelot
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* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
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... | ... | @@ -439,13 +441,13 @@ different mobtype. |
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#### Panda
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**MainGene: \[Gene Type\] (4.9)**\*
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**MainGene: \[Gene Type\] **\*
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* Sets the main gene that the panda can pass on to it's offspring.
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* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
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* Defaults to NORMAL
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**HiddenGene: \[Gene Type\] (4.9)**\*
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**HiddenGene: \[Gene Type\] **\*
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* Sets the hidden gene that the panda can pass on to it's offspring.
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* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
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... | ... | @@ -453,19 +455,19 @@ different mobtype. |
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#### Piglin
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**AbleToHunt: \[true/false\] (4.10)**\*
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**AbleToHunt: \[true/false\] **\*
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* Whether or not the piglin is able to hunt
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* Defaults to false
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**ImmuneToZombification: \[true/false\] (4.10)**\*
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**ImmuneToZombification: \[true/false\] **\*
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* Whether or not the piglin is immune to being zombified
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* Defaults to false
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#### Piglin Brutes
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**ImmuneToZombification: \[true/false\] (4.10)**\*
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**ImmuneToZombification: \[true/false\] **\*
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* Whether or not the piglin is immune to being zombified
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* Defaults to false
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... | ... | @@ -584,13 +586,13 @@ different mobtype. |
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#### Zombies (all variants)
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**PreventJockeyMounts: \[true/false\] (4.9)**
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**PreventJockeyMounts: \[true/false\] **
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* Sets whether the zombie will spawn as a jockey.
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* Only works for Zombies.
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* Defaults to false.
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**PreventTransformation: \[true/false\] (4.8)**
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**PreventTransformation: \[true/false\] **
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* Sets whether zombies can be turned into pigmen/drowned.
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* Only works for Zombies.
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... | ... | |