... | @@ -323,7 +323,7 @@ different mobtype. |
... | @@ -323,7 +323,7 @@ different mobtype. |
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**PreventSuicide: \[true/false\]**
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**PreventSuicide: \[true/false\]**
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* Prevents creepers from dying upon exploding.
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* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
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* Defaults to false.
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* Defaults to false.
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#### Endermen
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#### Endermen
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... | @@ -543,13 +543,27 @@ different mobtype. |
... | @@ -543,13 +543,27 @@ different mobtype. |
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* Villager can be traded with.
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* Villager can be traded with.
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* Defaults to false.
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* Defaults to false.
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**VillagerType: \[type\]**
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**Profession: \[profession\]**
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* Specifies the profession of the villager type mob.
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* Specifies the profession of the villager type mob.
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* Can be "BLACKSMITH", "BUTCHER", "FARMER", "LIBRARIAN" or "PRIEST".
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* Can be ARMORER, BUTCHER, CARTOGROPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.
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* Villagers without this option will roll a random profession on their initial spawn.
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* Villagers without this option will roll a random profession on their initial spawn.
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* Examples:
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* Examples:
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* **VillagerType: BLACKSMITH**
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Profession: MASON
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**Type: \[type\]**
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* Represents Villager type, usually corresponding to what biome they spawn in.
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* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
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* Defaults to PLAINS.
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* Examples:
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Type: PLAINS
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**Level: \[level\]**
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* Villager profession level, levels 1 - 5.
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* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
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* Required if setting villager professions.
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#### Zombies (all variants)
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#### Zombies (all variants)
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