... | ... | @@ -323,7 +323,7 @@ different mobtype. |
|
|
|
|
|
**PreventSuicide: \[true/false\]**
|
|
|
|
|
|
* Prevents creepers from dying upon exploding.
|
|
|
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
|
|
|
* Defaults to false.
|
|
|
|
|
|
#### Endermen
|
... | ... | @@ -543,13 +543,27 @@ different mobtype. |
|
|
* Villager can be traded with.
|
|
|
* Defaults to false.
|
|
|
|
|
|
**VillagerType: \[type\]**
|
|
|
**Profession: \[profession\]**
|
|
|
|
|
|
* Specifies the profession of the villager type mob.
|
|
|
* Can be "BLACKSMITH", "BUTCHER", "FARMER", "LIBRARIAN" or "PRIEST".
|
|
|
* Can be ARMORER, BUTCHER, CARTOGROPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.
|
|
|
* Villagers without this option will roll a random profession on their initial spawn.
|
|
|
* Examples:
|
|
|
* **VillagerType: BLACKSMITH**
|
|
|
Profession: MASON
|
|
|
|
|
|
**Type: \[type\]**
|
|
|
|
|
|
* Represents Villager type, usually corresponding to what biome they spawn in.
|
|
|
* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
|
|
|
* Defaults to PLAINS.
|
|
|
* Examples:
|
|
|
Type: PLAINS
|
|
|
|
|
|
**Level: \[level\]**
|
|
|
|
|
|
* Villager profession level, levels 1 - 5.
|
|
|
* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
|
|
|
* Required if setting villager professions.
|
|
|
|
|
|
#### Zombies (all variants)
|
|
|
|
... | ... | |