Update Options authored by Phillip's avatar Phillip
...@@ -295,6 +295,18 @@ different mobtype. ...@@ -295,6 +295,18 @@ different mobtype.
* Whether the bee has stung an entity. * Whether the bee has stung an entity.
* Defaults to false. * Defaults to false.
#### Cat
**CatType: \[type\]**
** Sets the type of cat
** Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
**CollarColor: \[color\]**
** Sets the color of the cat's collar.
** Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
#### Chicken #### Chicken
**Jockey: \[true/false\]** **Jockey: \[true/false\]**
...@@ -432,23 +444,15 @@ different mobtype. ...@@ -432,23 +444,15 @@ different mobtype.
* Acts as if the player built the mob. * Acts as if the player built the mob.
* Defaults to false. * Defaults to false.
#### Ocelots
**Ocelot: \[type\] **
* Sets the type of ocelot
* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
* Defaults to WILD_OCELOT
#### Panda #### Panda
**MainGene: \[Gene Type\] **\* **MainGene: \[Gene Type\]**
* Sets the main gene that the panda can pass on to it's offspring. * Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL * Defaults to NORMAL
**HiddenGene: \[Gene Type\] **\* **HiddenGene: \[Gene Type\]**
* Sets the hidden gene that the panda can pass on to it's offspring. * Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN * Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
...@@ -456,26 +460,26 @@ different mobtype. ...@@ -456,26 +460,26 @@ different mobtype.
#### Piglin #### Piglin
**AbleToHunt: \[true/false\] **\* **AbleToHunt: \[true/false\]**
* Whether or not the piglin is able to hunt * Whether or not the piglin is able to hunt
* Defaults to false * Defaults to false
**ImmuneToZombification: \[true/false\] **\* **ImmuneToZombification: \[true/false\]**
* Whether or not the piglin is immune to being zombified * Whether or not the piglin is immune to being zombified
* Defaults to false * Defaults to false
#### Piglin Brutes #### Piglin Brutes
**ImmuneToZombification: \[true/false\] **\* **ImmuneToZombification: \[true/false\]**
* Whether or not the piglin is immune to being zombified * Whether or not the piglin is immune to being zombified
* Defaults to false * Defaults to false
#### Pigs #### Pigs
**Saddled: \[true/false\]**\* **Saddled: \[true/false\]**
* Wether or not the pig spawns with a saddle. * Wether or not the pig spawns with a saddle.
* Defaults to false * Defaults to false
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