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Factions · Changes

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Update Factions authored Jul 18, 2021 by Ashijin's avatar Ashijin
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Mobs/Factions.md
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...@@ -9,8 +9,10 @@ In the following sections I will provide some examples on how to ...@@ -9,8 +9,10 @@ In the following sections I will provide some examples on how to
configure a couple common scenarios that you may want to use on your configure a couple common scenarios that you may want to use on your
server. server.
PLAYERS CAN BE APART OF MYTHICMOBS FACTIONS TO TAKE ADVANTAGE OF THE **Note on Players:**
CUSTOM AI WITH THE faction.(factionname) PERMISSION NODE! By default, MythicMobs uses a permission system for players to be considered part of a faction. If a player has the permission `faction.(factionname)`, they will be considered in the faction.
This behavior can be overridden using the API by registering a custom faction provider.
AI Goals, Targets, and Factions AI Goals, Targets, and Factions
------------------------------- -------------------------------
...@@ -310,4 +312,4 @@ Example 2: Orcs and Goblins attack each other ...@@ -310,4 +312,4 @@ Example 2: Orcs and Goblins attack each other
* Next is the **specifictargetfaction** selector with the opposing faction in it. This is set to priority 2 so the goblins and orcs will target each other first when they aren't already in combat * Next is the **specifictargetfaction** selector with the opposing faction in it. This is set to priority 2 so the goblins and orcs will target each other first when they aren't already in combat
* Last is the **players** target selector which tells that mobs to attack players if there are no goblins/orcs nearby. * Last is the **players** target selector which tells that mobs to attack players if there are no goblins/orcs nearby.
* Lastly remember to set the **PreventMobKillDrops** to true so that warring npc factions don't drop exp / loots for players that happen to wander by. * Lastly remember to set the **PreventMobKillDrops** to true so that warring npc factions don't drop exp / loots for players that happen to wander by.
* If we have other goblin or orc mob types, we need only copy and paste these AI configurations into their mob setups and they should react similarly to the two mobs above. * If we have other goblin or orc mob types, we need only copy and paste these AI configurations into their mob setups and they should react similarly to the two mobs above.
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