... | @@ -14,7 +14,7 @@ Any entity type found in the spigot docs should function correctly. |
... | @@ -14,7 +14,7 @@ Any entity type found in the spigot docs should function correctly. |
|
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
|
|
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
|
|
|
|
|
|
## Inline Disguises
|
|
## Inline Disguises
|
|
With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game ``/disguise`` command. [Constructing a disguise string](https://www.spigotmc.org/wiki/lib-s-disguises-using-the-commands/#constructing-a-disguise-using-a-command)
|
|
With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game ``/disguise`` command. [Constructing a disguise string](https://www.spigotmc.org/wiki/lib-s-disguises-using-the-commands/#constructing-a-disguise-using-a-command).
|
|
|
|
|
|
For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: ``/disguise SKELETON setGlowing setSpinning setBurning``.
|
|
For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: ``/disguise SKELETON setGlowing setSpinning setBurning``.
|
|
We can take this command, and use it on a mob next to the disguise option, like in the example below:
|
|
We can take this command, and use it on a mob next to the disguise option, like in the example below:
|
... | | ... | |