The BossBar feature is used to give your custom bosses a healthbar in the same style used by the Ender Dragon and Wither plus a bunch of customization options.
The BossBar feature is used to give your custom mobs a healthbar in the same style used by the Ender Dragon and Wither, but with a lot more options for customization.
**Syntax**
**Syntax**
...
@@ -18,13 +18,17 @@ internal_mobname:
...
@@ -18,13 +18,17 @@ internal_mobname:
PlayMusic: [true/false]
PlayMusic: [true/false]
```
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Available colors for Color (case sensitive): PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
Available colors for Color (case sensitive): PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE.
Available styles for Style (case sensitive): SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
Available styles for Style (case sensitive): SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20.
Range is the distance the BossBar will be displayed to players around the mob
Range is the distance the BossBar will be displayed to players around the mob.
CreateFog, DarkenSky, and PlayMusic are buggy and do not currently work as of 2.5.0
CreateFog adds a fog-like effect to the player's vision while in the radius defined for the bossbar.
DarkenSky darkens the sky while in the radius defined for the bossbar, similar to the effect created when the Wither is spawned.
I'm not too sure what PlayMusic does, but I presume it plays boss music while in the radius defined for the bossbar.