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**BossBar**
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**BossBar**
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The BossBar feature is used to give your custom bosses a healthbar in the same style used by the Ender Dragon and Wither plus a bunch of customization options.
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The BossBar feature is used to give your custom mobs a healthbar in the same style used by the Ender Dragon and Wither, but with a lot more options for customization.
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**Syntax**
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**Syntax**
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... | @@ -18,13 +18,17 @@ internal_mobname: |
... | @@ -18,13 +18,17 @@ internal_mobname: |
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PlayMusic: [true/false]
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PlayMusic: [true/false]
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```
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```
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Available colors for Color (case sensitive): PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
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Available colors for Color (case sensitive): PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE.
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Available styles for Style (case sensitive): SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20
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Available styles for Style (case sensitive): SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20.
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Range is the distance the BossBar will be displayed to players around the mob
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Range is the distance the BossBar will be displayed to players around the mob.
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CreateFog, DarkenSky, and PlayMusic are buggy and do not currently work as of 2.5.0
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CreateFog adds a fog-like effect to the player's vision while in the radius defined for the bossbar.
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DarkenSky darkens the sky while in the radius defined for the bossbar, similar to the effect created when the Wither is spawned.
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I'm not too sure what PlayMusic does, but I presume it plays boss music while in the radius defined for the bossbar.
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**Examples**
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**Examples**
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