Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 142
    • Issues 142
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Items
  • Enchantments

Enchantments · Changes

Page history
Update Enchantments authored Aug 11, 2020 by Eutherin's avatar Eutherin
Hide whitespace changes
Inline Side-by-side
Showing with 63 additions and 71 deletions
+63 -71
  • Items/Enchantments.md Items/Enchantments.md +63 -71
  • No files found.
Items/Enchantments.md
View page @ 899f0e29
...@@ -3,47 +3,41 @@ Enchantments ...@@ -3,47 +3,41 @@ Enchantments
<img src="http://fs5.directupload.net/images/160308/2v6menmv.jpg" width="500" height="150" alt="http://fs5.directupload.net/images/160308/2v6menmv.jpg" /> <img src="http://fs5.directupload.net/images/160308/2v6menmv.jpg" width="500" height="150" alt="http://fs5.directupload.net/images/160308/2v6menmv.jpg" />
The enchantments attribute is used to apply enchantments to items made The enchantments attribute is used to apply enchantments to items made using MythicMobs. Any of these can be put on any item and can exceed natural enchantment-level limits set by Minecraft. Some enchantments may not have any effects if put on items that they weren't made for.
using MythicMobs. Any of these can be put on any item and can exceed
natural enchantment-level limits set by Minecraft. Some enchantments may
not have any effects at all if put onto items that they weren't made
for.
Syntax Syntax
------ ------
```
internal_itemname: internal_itemname:
Id: <item> Id: <item>
Enchantments: Enchantments:
- <enchantment>:<level> - <enchantment>:<level>
- <enchantment>:<level> - <enchantment>:<level>
- ... - ...
```
**&lt;enchantment&gt;** **&lt;enchantment&gt;**
Type of enchantment to be applied to the specified item. Type of enchantment to be applied to the specified item.
**&lt;level&gt;** **&lt;level&gt;**
The level of the specified enchantment. The level of the specified enchantment.
```
lethal_pickaxe: lethal_pickaxe:
Id: diamond_pickaxe Id: diamond_pickaxe
Enchantments: Enchantments:
- DAMAGE_ALL:3 - DAMAGE_ALL:3
- KNOCKBACK:1 - KNOCKBACK:1
```
Available Enchantments Available Enchantments
---------------------- ----------------------
This is a list of all enchantments currently available in MythicMobs for This is a list of all enchantments currently available in MythicMobs for
application on items. application on items.
These use the Bukkit Enum for Enchantments, found here: [These use the Bukkit Enum for Enchantments, found here.](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html)
<https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html>
**ARROW\_DAMAGE** **ARROW\_DAMAGE**
- *Power* - "Power"
- Used on bows. - Used on bows.
- Provides extra base damage when shooting arrows from bows. - Provides extra base damage when shooting arrows from bows.
- Use this rather than "Damage: " option to increase damage for bows. - Use this rather than "Damage: " option to increase damage for bows.
...@@ -52,112 +46,112 @@ These use the Bukkit Enum for Enchantments, found here: ...@@ -52,112 +46,112 @@ These use the Bukkit Enum for Enchantments, found here:
**ARROW\_FIRE** **ARROW\_FIRE**
- *Flame* - "Flame"
- Used on bows. - Used on bows.
- Sets target on fire. - Sets target on fire.
**ARROW\_KNOCKBACK** **ARROW\_KNOCKBACK**
- *Punch* - "Punch"
- Used on bows. - Used on bows.
- Knock mob back further. - Knock mob back further.
- Can knockback mobs with 100% KnockbackResistance - Can knockback mobs with 100% KnockbackResistance
**ARROW\_INFINITE** **ARROW\_INFINITE**
- *Infinity* - "Infinity"
- Used on bows. - Used on bows.
- Bow doesn't use arrows (need one arrow in inventory) - Bow doesn't use arrows (need one arrow in inventory)
- Same effect on all levels. - Same effect on all levels.
**DAMAGE\_ALL** **DAMAGE\_ALL**
- *Sharpness* - "Sharpness"
- Used on melee weapons. - Used on melee weapons.
- Increases damage with melee weapons to all mobs. - Increases damage with melee weapons to all mobs.
- Adds 1.25 damage per level. - Adds 1.25 damage per level.
**DAMAGE\_ARTHROPODS** **DAMAGE\_ARTHROPODS**
- *Bane of Arthropods* - "Bane of Arthropods"
- Used on melee weapons. - Used on melee weapons.
- Increases damage with melee weapons to spiders, cave spiders, - Increases damage with melee weapons to spiders, cave spiders,
silverfish silverfish
- Adds 2.5 damage per level. - Adds 2.5 damage per level.
**DAMAGE\_UNDEAD** **DAMAGE\_UNDEAD**
- *Smite* - "Smite"
- Used on melee weapons. - Used on melee weapons.
- Increases damage with melee weapons to undead - Increases damage with melee weapons to undead
- Adds 2.5 damage per level. - Adds 2.5 damage per level.
**CHANNELING** **CHANNELING**
- *Channeling* - "Channeling"
- Used on tridents. - Used on tridents.
- If raining, strikes with lightning on impact with mob. - If raining, strikes with lightning on impact with mob.
- 1 level max. - 1 level max.
**SWEEPING\_EDGE** **SWEEPING\_EDGE**
- *Sweping Edge* - "Sweeping Edge"
- Used on swords. - Used on swords.
- Increases the damage from sword sweep attacks. - Increases the damage from sword sweep attacks.
- Higher damage per level. - Higher damage per level.
**DIG\_SPEED** **DIG\_SPEED**
- *Efficiency* - "Efficiency"
- Used on tools. - Used on tools.
- Increase dig speed by 30% over previous level. - Increase dig speed by 30% over previous level.
**DURABILITY** **DURABILITY**
- *Unbreaking* - "Unbreaking"
- Used on all items that have durability. - Used on all items that have durability.
- For most items (other than armor) lasts Level + 1 times as long - For most items (other than armor) lasts Level + 1 times as long
- For armor, lasts 25%/36%/43% longer. - For armor, lasts 25%/36%/43% longer.
**MENDING** **MENDING**
- *Mending* - "Mending"
- Used on all items that have durability. - Used on all items that have durability.
- Repairs item using picked up XP. - Repairs item using picked up XP.
- 2 durability per XP. - 2 durability per XP.
**FIRE\_ASPECT** **FIRE\_ASPECT**
- *Fire Aspect* - "Fire Aspect"
- Used on melee weapons. - Used on melee weapons.
- Adds 3 burn ticks per level to melee weapons. - Adds 3 burn ticks per level to melee weapons.
**IMPALING** **IMPALING**
- *Impaling* - "Impaling"
- Used on melee weapons. - Used on melee weapons.
- Deals extra damage to - Deals extra damage to
[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs [aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
. .
- Does more damage per level. - Does more damage per level.
**KNOCKBACK** **KNOCKBACK**
- *Knockback* - "Knockback"
- Used on melee weapons. - Used on melee weapons.
- Adds additional knockback to melee attacks. (Can knockback mobs with - Adds additional knockback to melee attacks. (Can knockback mobs with
100% KnockbackResistance) 100% KnockbackResistance)
**LOOT\_BONUS\_BLOCKS** **LOOT\_BONUS\_BLOCKS**
- *Fortune* - "Fortune"
- Used on axes, shovels and pickaxes. - Used on axes, shovels and pickaxes.
- Increase chances of looting multiple rare blocks or rare items from - Increase chances of looting multiple rare blocks or rare items from
blocks. blocks.
**LOOT\_BONUS\_MOBS** **LOOT\_BONUS\_MOBS**
- *Looting* - "Looting"
- Used on melee weapons. - Used on melee weapons.
- Increases maximum loot by 1 per level. - Increases maximum loot by 1 per level.
- Increase chance for rare loot by 0.5% per level - Increase chance for rare loot by 0.5% per level
...@@ -165,105 +159,105 @@ These use the Bukkit Enum for Enchantments, found here: ...@@ -165,105 +159,105 @@ These use the Bukkit Enum for Enchantments, found here:
**LOYALTY** **LOYALTY**
- *Loyalty* - "Loyalty"
- Used on tridents. - Used on tridents.
- Causes the trident to return when thrown. - Causes the trident to return when thrown.
- At least 3 levels (uncertain what higher levels do). - At least 3 levels (uncertain what higher levels do).
**OXYGEN** **OXYGEN**
- *Respiration* - "Respiration"
- Used on helmets. - Used on helmets.
- Increase breathing time by 15 per level, decreases suffocation - Increase breathing time by 15 per level, decreases suffocation
damage and improves underwater vision damage and improves underwater vision
- At least 3 levels - At least 3 levels
**PROTECTION\_ENVIRONMENTAL** **PROTECTION\_ENVIRONMENTAL**
- *Protection* - "Protection"
- Used on armor. - Used on armor.
- Protects against all damage taken after normal armor is taken into - Protects against all damage taken after normal armor is taken into
account. account.
- At least 4 levels - At least 4 levels
**PROTECTION\_FALL** **PROTECTION\_FALL**
- *Feather Falling* - "Feather Falling"
- Used on boots. - Used on boots.
- Protects against fall damage taken after normal armor is taken into - Protects against fall damage taken after normal armor is taken into
account. account.
- At least 4 levels - At least 4 levels
**PROTECTION\_FIRE** **PROTECTION\_FIRE**
- *Fire Protection* - "Fire Protection"
- Used on armor. - Used on armor.
- Protects against fire damage taken after normal armor is taken into - Protects against fire damage taken after normal armor is taken into
account. account.
- Reduces burn duration - Reduces burn duration
- At least 4 levels - At least 4 levels
**PROTECTION\_PROJECTILE** **PROTECTION\_PROJECTILE**
- *Projectile Protection* - "Projectile Protection"
- Used on armor. - Used on armor.
- Protects against projectile damage taken after normal armor is taken - Protects against projectile damage taken after normal armor is taken
into account. into account.
- At least 4 levels - At least 4 levels
**PROTECTION\_EXPLOSIONS** **PROTECTION\_EXPLOSIONS**
- *Blast Protection* - "Blast Protection"
- Used on armor. - Used on armor.
- Protects against explosive damage taken after normal armor is taken - Protects against explosive damage taken after normal armor is taken
into account. into account.
- Reduces knockback from explosions. - Reduces knockback from explosions.
- At least 4 levels - At least 4 levels
**RIPTIDE** **RIPTIDE**
- *Riptide* - "Riptide"
- Used on tridents. - Used on tridents.
- If raining or in water, launches player in direction of thrown - If raining or in water, launches player in direction of thrown
trident. trident.
- Higher levels increase speed. - Higher levels increase speed.
**SILK\_TOUCH** **SILK\_TOUCH**
- *Silk Touch* - "Silk Touch"
- Used on tools. - Used on tools.
- Allows player to obtain items which normally can't be obtained. - Allows player to obtain items which normally can't be obtained.
- Same effect on all levels. - Same effect on all levels.
**THORNS** **THORNS**
- *Thorns* - "Thorns"
- Used on armor. - Used on armor.
- Level X 15% chance of inflicting attacker for 1 to 4 damage. - ```Level X 15%``` chance of inflicting attacker for 1 to 4 damage.
- Does not stack on multiple pieces. - Does not stack on multiple pieces.
**WATER\_WORKER** **WATER\_WORKER**
- *Aqua Affinity* - "Aqua Affinity"
- Used on helmets. - Used on helmets.
- Allows player to break bricks underwater at regular speed. - Allows player to break bricks underwater at regular speed.
**DEPTH\_STRIDER** **DEPTH\_STRIDER**
- *Depth Strider* - "Depth Strider"
- Used on boots. - Used on boots.
- Allows player to move faster in water. - Allows player to move faster in water.
**FROST\_WALKER** **FROST\_WALKER**
- *Frost Walker* - "Frost Walker"
- Used on boots. - Used on boots.
- Freezes water under the players feet. - Freezes water under the players feet.
- Increases radius with higher levels. - Increases radius with higher levels.
**BINDING\_CURSE** **BINDING\_CURSE**
- *Curse of Binding* - "Curse of Binding"
- Used on most items. - Used on most items.
- Items with curse can't be removed. (Except by dying) - Items with curse can't be removed. (Except by dying)
...@@ -273,10 +267,8 @@ These use the Bukkit Enum for Enchantments, found here: ...@@ -273,10 +267,8 @@ These use the Bukkit Enum for Enchantments, found here:
- Used on most items. - Used on most items.
- Items with curse vanish when player dies. - Items with curse vanish when player dies.
**MULTSHOT** **MULTISHOT**
- *Multishot* - "Multishot"
- Used on crossbows. - Used on crossbows.
- Fires 3 arrows as opposed to 1. - Fires 3 arrows as opposed to 1.
- NOTE: Due to a Mojang issue, you must use "MULTSHOT" as opposed to
"MULTISHOT" when applying the enchant.
Clone repository
  • Home
  • Changelogs
  • Premium Features
  • Commands and Permissions
  • FAQ / Common Issues
  • Mythic Add-ons
  • Compatible Plugins
  • API Information

Mobs

  • Overview
  • Types
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: MiniaturePets

Skills

  • Overview
  • Mechanics
  • Effects
  • Targeters
  • Triggers
  • Conditions
  • Placeholders
  • Variables

Items & Drops

  • Drops and Drop Tables
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers

Spawning

  • Spawners
  • Random Spawns