Item Attributes
The attributes section for items made with MythicMobs handles the Minecraft attribute system. It makes it possible to apply different attributes given to the entity wearing/using it depending on the slot.
Item:
Id: item_id
Attributes:
Slot:
Attribute: [number]
Attributes in this section also allow number ranges and forced percentages. See examples at the bottom of the page.
Attributes
AttackSpeed: [number]
- Handles the attack speed or cooldown time of the item. Only does something when used on weapons.
- Using this attribute will override the original attack speed value of the item. Base item attack speed and custom attack speed do not stack. See Common Items for a list of base attack speed values.
Armor: [number]
- Sets the armor stat of the item.
- Is applicable to all items - not exclusive to armor type items.
- 1 armor = 0.5 plate pieces
ArmorToughness: [number]
- Alters the damage reduction percentage of the armor
Damage: [number]
- Sets the melee damage of the item.
- Using this attribute will override the original damage value of the item. Base item damage and custom damage do not stack.
- 1 damage = 0.5 hearts
Health: [number]
- Sets the health of the item which will give the wearer extra or minus health.
- Use positive numbers for extra health and negative numbers for minus health.
- 1 health = 0.5 hearts
Luck: [number]
- Sets the luck or bad luck of the item.
- Use positive numbers for luck and negative numbers for bad luck.
KnockbackResistance: [number]
- Sets the knockback resistance of the item.
- Use [number]% to force percentage values.
- Examples:
KnockbackResistance: 99%
MovementSpeed: [number]
- Sets the movement speed of the item.
- Use positive numbers for additional speed and negative numbers for minus speed.
Slots
Slot | Explanation |
---|---|
All | Special option. Will apply the given attributes to all slots. |
MainHand | Attributes will only apply if item is being held in the main hand. |
OffHand | Attributes will only apply if item is being held in the off hand. |
Head | Attributes will only apply if item is being worn on the head slot. |
Chest | Attributes will only apply if item is being worn on the chest/torso slot. |
Legs | Attributes will only apply if item is being worn on the legs slot. |
Feet | Attributes will only apply if item is being worn on the feet slot. |
Examples
This example item will grant +10 luck when the item is held in the main hand, but will grant +7 luck and +2 extra damage if the item is held in the off hand slot:
lucky_charms:
Id: potato_item
Display: 'Rotten Lucky Charm'
Attributes:
MainHand:
Luck: 10
OffHand:
Luck: 7
Damage: 2
This example item grants +2 extra health no matter in which slot the item is being held, but will also grant +4% movement speed if the item is worn in the feet slot:
happy_feet:
Id: leather_boots
Display: 'Penguin Hide'
Attributes:
All:
Health: 2
Feet:
MovementSpeed: 0.04
Each time this item is generated it will have a random damage value between 3 and 5 and a random speed bonus between 1 % and 5 % when worn in the main hand:
lucky_sword:
Id: wood_sword
Display: '&eLucky Sword&r'
Attributes:
MainHand:
Damage: 3-5
MovementSpeed: 0.01-0.05