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Commands and Permissions · Changes

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Commands-and-Permissions.md
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Commands Commands
======== ========
Mythic Mobs has a simple command structure that can be accessed by Mythic Mobs has a simple command structure that can be accessed by typing **/mythicmobs**. Typing that will display a menu with all available commands, and each level of commands will provide menus or information about what you can do. All command parameters surrounded by []'s are required, while <>'s are optional.
typing **/mythicmobs**. Typing that will display a menu with all
available commands, and each level of commands will provide menus or
information about what you can do. All command parameters surrounded by
\[\]'s are required, while <>'s are optional.
General Commands General Commands
---------------- ----------------
- **/mm** (alias: **/mythicmobs**) \* *Base command for the plugin. - **/mm** (alias: **/mythicmobs**) *Base command for the plugin. Displays all other commands.*
Displays all other commands.* - **/mm debug [level]** (alias: **/mm d [level]** *Sets the plugin's debug level. 0 = OFF.*
- **/mm debug \[level\]** (alias: **/mm d \[level\]** \* *Sets the - **/mm debugmode [true/false]** *Enables debug mode, which disables random spawners, mob spawners, and other random things that make debugging difficult.*
plugin's debug\*level. 0 = OFF.* - **/mm reload** (alias: **/mm r**) *Reloads the plugin.*
- **/mm debugmode \[true/false\]** \* //Enables debug mode, which - **/mm save** *Force saves all active mobs and spawners.*
disables random spawners, mob spawners, and other random things that - **/mm version** *Displays MythicMobs version.*
make debugging difficult. *Does not currently seem to work*//
- **/mm reload** (alias: **/mm r**) \* *Reloads the plugin.*
- **/mm save** \* *Force\*saved all active mobs and spawners.*
- **/mm version** \* *Displays MythicMobs version.*
Item Commands Item Commands
------------- -------------
- **/mm items** (alias: **/mm i**) \* *Base for all item\*related - **/mm items** (alias: **/mm i**) *Base for all item related commands.*
commands.* - **/mm items get [item_name] <amount>** *Gives yourself an item from the configured mob equipment.*
- **/mm items get \[item\_name\] <amount>** \* *Gives yourself - **/mm items give [player] [item_name] <amount>** *Gives a player an item from the configured mob equipment.*
an item from the configured mob equipment.* - **/mm items give -s [player] [item_name] <amount>** *Silently gives a player an item from the configured mob equipment.*
- **/mm items give \[player\] \[item\_name\] <amount>** \* - **/mm items list** * *Lists off all configured mob equipment.*
*Gives a player an item from the configured mob equipment.* - **/mm item import <itemName> [fileName]** * *Imports held item to the Items folder. (File name defaults to <itemName>.yml)*
- **/mm items give -s \[player\] \[item\_name\] <amount>** \*
*Silently gives a player an item from the configured mob equipment.*
- **/mm items list** \* *Lists off all configured mob equipment.*
- **/mm item import <itemName> \[fileName\]** \* *Imports held
item to the Items folder. (File name defaults to
<itemName>.yml)*
Mob Commands Mob Commands
------------ ------------
- **/mm mobs** (alias: **/mm m**) \* *Base for all mob\*related - **/mm mobs** (alias: **/mm m**) *Base for all mob related commands.*
commands.* - **/mm mobs info [mob_name]** *Displays lots of information about a Mythic Mob.*
- **/mm mobs info \[mob\_name\]** \* *Displays lots of information - **/mm mobs list** *Displays a list of mobs loaded to the server.*
about a Mythic Mob.* - **/mm mobs listactive** *Displays a list of currently spawned mobs, and the number of each.*
- \*\*/mm mobs list \*\* \* *Displays a list of mobs loaded to the - **/mm mobs kill [mob_name]** *Removes all Mythic Mobs with the provided name.*
server.* - **/mm mobs killall** *Removes all active Mythic Mobs.*
- \*\*/mm mobs listactive \*\* \* *Displays a list of currently - **/mm mobs killall -p** *Removes all persistent Mythic Mobs.*
spawned mobs, and the number of each.* - **/mm mobs spawn [mob_name]:<level> <amount> <world,x,y,z>** *Spawns mobs with the provided name.*
- **/mm mobs kill \[mob\_name\]** \* *Removes all Mythic Mobs with - **/mm mobs spawn -s [mob_name]:<level> <amount> <world,x,y,z>** *Silently spawns the mob in- no console text.*
the provided name.* - **/mm mobs stats** *Displays useful information about how many mobs are loaded on the server. (Amounts)*
- **/mm mobs killall** \* *Removes all active Mythic Mobs.*
- **/mm mobs killall -p** \* *Removes all persistent Mythic Mobs.*
- **/mm mobs spawn \[mob\_name\]:<level> <amount>
<world,x,y,z>** \* *Spawns mobs with the provided name.*
- **/mm mobs spawn -s \[mob\_name\]:<level> <amount>
<world,x,y,z>** \* *Silently spawns the mob in- no console
text.*
- \*\*/mm mobs stats \*\* \* *Displays useful information about how
many mobs are loaded on the server. (Amounts)*
Mob Egg Commands Mob Egg Commands
---------------- ----------------
- **/mm egg** (alias: **/mm e**) \* *Base for all egg\*related - **/mm egg** (alias: **/mm e**) *Base for all egg related commands.*
commands.* - **/mm egg get [mob_name] <amount>** *Gives you mob eggs for the specified Mythic Mob.*
- **/mm egg get \[mob\_name\] <amount>** \* *Gives you mob eggs - **/mm egg give [player] [mob_name] <amount>** *Gives a player mob eggs for the specified Mythic Mob.*
for the specified Mythic Mob.*
- **/mm egg give \[player\] \[mob\_name\] <amount>** \* *Gives
a player mob eggs for the specified Mythic Mob.*
Spawner Commands Spawner Commands
---------------- ----------------
- Mob spawners can use special filters and wild cards in most - Mob spawners can use special filters and wild cards in most commands in place of the spawner's name to run the command on multiple spawners.
commands in place of the spawner's name to run the command on - Use **g:group_name** to run commands on a whole group of spawners.
multiple spawners. - Use **r:radius** to run commands on all spawners within **radius** blocks
- Use **g:group\_name** to run commands on a whole group of - Use **?** for a single-character wildcard: Running the command **/mm s set ?at leashrange 32** will set it on spawners named Cat, Rat, Fat, but not one named Matt.
spawners. - Use ***** for any number of wildcard characters: Running the command **/mm s set T* leashrange 32** will set the leash range to 32 on all spawners starting with T
- Use **r:radius** to run commands on all spawners within - **Running the command using \* for the spawner name will change ALL spawners**
**radius** blocks - **/mm spawners** (alias: **/mm s**) *Base for all spawner related commands.*
- Use **?** for a single-character wildcard: Running the command - **/mm s create** *[spawner_name]* *[mob name]*
**/mm s set ?at leashrange 32** will set it on spawners named - Creates a new spawner at the location of the players reticule.
Cat, Rat, Fat, but not one named Matt. - The spawner will spawner whatever mob_name you gave it which can be any internal minecraft mob or the name of a mob you created under the ExampleMobs.yml configuration page.
- Use \*\*\*\*\* for any number of wildcard characters: Running - **/mm s create Ruins_Skeleton1 DecayingSkeleton**
the command **/mm s set T\* leashrange 32** will set the leash - **/mm s set [spawner_name] [setting] [value]**
range to 32 on all spawners starting with T - Changes a setting of the spawner. See below for all settings
- \*\* Running the command using \* for the spawner name will - See [Spawner Options Section](Spawners) for all the things that can be set here.
change ALL spawners\*\* - **/mm s addcondition [spawner_name] [condition] [value]**
- Adds a spawner condition which determines whether a mob should spawn when it's timer is up.
<!-- --> - See [Spawner Conditions](Databases/Spawners/Conditions) for conditions that can be applied here
- **/mm s removecondition [spawner_name] [condition]**
- **/mm spawners** (alias: **/mm s**) \* *Base for all - Removes a spawner condition.
spawner\*related commands.* - **/mm s removecondition Ruins_Skeleton1 outside**
- **/mm s create** *\[*spawner*\_*name*\]* *\[*mob name*\]* - **/mm s info [spawner_name]**
- Creates a new spawner at the location of the players reticule. - Provides a list of information about a particular spawner.
- The spawner will spawner whatever mob*\_*name you gave it which - **/mm s info Ruins_Skeleton1** (Lists information about the Ruins_Skeleton1 spawner)
can be any internal minecraft mob or the name of a mob you - **/mm s listnear &lt;distance&gt;**
created under the ExampleMobs.yml configuration page. - Lists all spawners nearby.
- **/mm s create Ruins*\_*Skeleton1 DecayingSkeleton** - Add a the distance parameter to narrow the list down.
- **/mm s set \[spawner\_name\] \[setting\] \[value\]** - **/mm s listnear 15** (Displays all the spawner names within 15 blocks)
- Changes a setting of the spawner. See below for all settings - **/mm s resettimers [name]**
- See [Spawner Options Section](Databases/Spawners/Spawners) for - Resets cooldown and reset timers for the spawner listed.
all the things that can be set here. - **/mm s resettimers Ruins_Skeleton1** (Resets the Ruins_Skeleton1 spawner)
- **/mm s addcondition \[spawner\_name\] \[condition\] \[value\]** - **/mm s activate [name]**
- Adds a spawner condition which determines whether a mob should - Activates (forces a spawn from) a particular mob spawner.
spawn when it's timer is up. - **/mm s activate** Ruins_Skeleton1** (Spawns the Ruins_Skeleton1 spawner)
- See [Spawner Conditions](Databases/Spawners/Conditions) for - **/mm s cut [search_string]**
conditions that can be applied here - Cuts a group of spawners according to a given string.
- \*\*/mm s removecondition \[spawner\_name\] \[condition\] \*\* - **/mm s cut g:BoneCastle** (Cuts all spawners in the "BoneCastle" spawner group)
- Removes a spawner condition. - **/mm s cut r:200** (Cuts all spawners in a 200 block radius)
- **/mm s removecondition Ruins\_Skeleton1 outside** - **/mm s cut Elementals_** (Cuts all spawners whos name starts with Elementals_)
- **/mm s info \[spawner\_name\]** - **/mm s cut** (Cuts all spawners. BE VERY CAREFUL!)
- Provides a list of information about a particular spawner. - **/mm s paste**
- \*\*/mm s info Ruins\_Skeleton1 \*\*(Lists information about - Pastes a group of cut spawners in a new relative location.
the Ruins\_Skeleton1 spawner) - Spawners can be pasted multiple times but it replaces previous pastes. (They are not duplicated)
- **/mm s listnear &lt;distance&gt;** - **/mm s undo**
- Lists all spawners nearby. - Undoes the previous cut operation and puts them back where they were.
- Add a the distance parameter to narrow the list down. - Will only work if you have not yet cut a new group of spawners.
- **/mm s listnear 15** (Displays all the spawner names within 15
blocks)
- **/mm s resettimers \[name\]**
- Resets cooldown and reset timers for the spawner listed.
- **/mm s resettimers Ruins\_Skeleton1** (Resets the
Ruins\_Skeleton1 spawner)
- **/mm s activate \[name\]**
- Activates (forces a spawn from) a particular mob spawner.
- **/mm s activate Ruins\_Skeleton1** (Spawns the
Ruins\_Skeleton1 spawner)
- **/mm s cut \[search\_string\]**
- Cuts a group of spawners according to a given string.
- \*\*/mm s cut g:BoneCastle (Cuts all spawners in the
"BoneCastle" spawner group)
- \*\*/mm s cut r:200 (Cuts all spawners in a 200 block radius)
- \*\*/mm s cut Elementals\_\* (Cuts all spawners whos name
starts with Elementals\_)
- \*\*/mm s cut \* (Cuts all spawners. BE VERY CAREFUL!)
- **/mm s paste**
- Pastes a group of cut spawners in a new relative location.
- Spawners can be pasted multiple times but replace previous
pastes. (They are not duplicated)
- **/mm s undo**
- Undoes the previous cut operation and puts them back where they
were.
- Will only work if you have not yet cut a new group of spawners.
Utility Commands Utility Commands
---------------- ----------------
- **/mm test cast [skillname]** - Allows you to run a skill as if you were a mob.
- **/mm u testeffect \[effect syntax\]** - **/mm i get [droptable]** - Allows you to get an item from a drop table as if you killed the mob dropping it.
- Allows you to run an effect as if you were the mob.
- Takes the same effect syntax that you would normally place
inside your skill.
- **/mm u testeffect target particles
witchMagic:1:1:100:0.01:1:0.5 &gt;0 1** (This is outdated)
- **/mm u testskill \[targetlocation\] \[skillname\]** **(Does not
currently work)**
- Allows you to run a skill as if you were the mob.
- Target can be any of the target locations. (target, boss,
playersinradius, etc)
- Skill name should be the name of one of your skills.
- **/mm u testskill target lightning**
Signal Commands Signal Commands
--------------- ---------------
...@@ -199,8 +135,6 @@ Commands ...@@ -199,8 +135,6 @@ Commands
- Access to individual commands can be given using - Access to individual commands can be given using
**mythicmobs.command.&lt;command&gt;** **mythicmobs.command.&lt;command&gt;**
<!-- --> - **mythicmobs.command.info** - *Access to the **/mm info** command.*
- **mythicmobs.command.mobs.list** - *Access to the **/mm mobs list** command.*
* **mythicmobs.command.info** - //Access to the **/mm info** command.// - etc
* **mythicmobs.command.mobs.list** - //Access to the **/mm mobs list** command.//
* etc
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