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  • Triggers

Last edited by MarcatoSound Nov 07, 2023
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Triggers

Triggers are what activate dungeon functions. They listen for certain things to happen in the dungeon, and when they do, whatever function they're attached to will run. This includes mob kills, players entering an area, and even players right-clicking, breaking or placing a block at a location.

Trigger List

Icon Name Category Description
Dungeon Start Dungeon Activates when the dungeon begins. (Has no configurable options.)
Signal Receiver Dungeon Activates when it receives a matching configured signal from a signal sender function.
Right-Click Player Activates when a player right-clicks the block this trigger is located at.
Player Detector Player Activates when a player or count of players gets within a certain distance of it.
Key Item Detector Player Activates when a player uses a configured key item.
Chat Message Player Activates when a player sends a message matching a configured pattern in chat.
Block Detector Player Activates when a player places and/or breaks a configured block type at the trigger location. (Also allows placing and/or breaking at the location.)
Mob Death Counter General Activates when a configured number of specified mobs have died.
Redstone Receiver General Activates when the block at the trigger location receives a redstone signal.
AND Gate Meta Activates when all of several other configured triggers are activated.
OR Gate Meta Activates when one of one of several other configured triggers is activated.
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