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  • Conditions

Last edited by MarcatoSound May 06, 2024
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Conditions

Conditions can be added to triggers, meaning the trigger won't work until the condition has been met. This includes players or mobs being nearby, a specific number of players being in the dungeon... it even support Mythic conditions!

Conditions List

Icon Name Description
Players Within Checks if the specified number of players are within a configured distance from the function.
Mobs Within Checks if the specified number of a particular mob are within a configured distance from the function.
Player Count Checks if the dungeon has a specific number of players in it.
Mythic Condition Checks if a configured condition from Mythic Mobs is true or false. (Based on the location of the function.)
Dungeon Status Checks if the dungeons status is set to a specific text value.
Trigger Chance Makes it so this trigger has a % chance of succeeding whenever it's triggered.
Time Elapsed Checks if at least a specific amount of seconds have passed in the dungeon.
Dungeon Difficulty Checks if the dungeon is set to a specific difficulty level.
Variable Comparison Compares two values with support for variables. Variables are set using the Dungeon Variable function, and are formatted like so: <my_variable_here>
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NOTE: Items marked with * are incomplete or unwritten.

General Info
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    [Coming Soon!]
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