Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicDungeons MythicDungeons
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 86
    • Issues 86
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Metrics
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicDungeonsMythicDungeons
  • Wiki
  • Dungeon Types

Last edited by MarcatoSound Aug 29, 2024
Page history

Dungeon Types

DISCLAIMER
The following features are only available in Mythic Dungeons 2.0 dev builds!!

Mythic Dungeons 2.0 introduces "Dungeon Types", which can change the foundational behaviour of your dungeon. At this time, Mythic Dungeons provide 3 default dungeon types found below, but additional dungeon types can be introduced using the developer API.

To create a dungeon with a specific type, use the command /md create [dungeon name] [dungeon type].
You can also change a dungeon's type by modifying DungeonType in the dungeon's config.

Classic

DungeonType: classic
The standard dungeon type. Create an entire map full of scripted events, triggers and conditions that is unique for every party!
Learn more in the your first dungeon guide!

Continuous

DungeonType: continuous
A dungeon type that, when players attempt to play the dungeon, will send them into the first available ongoing dungeon instance. For example, if Player A starts player the dungeon, and after a while Player B tries to play the dungeon as well, Player B will be sent to Player A's dungeon.

NOTE: This is NOT a replacement for world managers like Multiverse and MyWorlds! The dungeon will be unloaded once all players have left it. This is useful for hosting scripted multiplayer events, or specialized dungeon types that are compatible with multiple parties.

A formal extension of this dungeon type for multi-party dungeons such as minigames is currently planned.

Procedural/Generated

DungeonType: procedural
A dungeon type that allows randomly generating a dungeon from a configurable collection of rooms.
Learn more on the dungeon generator page.

Clone repository

NOTE: Items marked with * are incomplete or unwritten.

General Info
  • Changelogs
  • Free vs Premium
  • Commands and Permissions
  • Plugin Config
  • How it all Works
Guides
  • Getting Started
  • Your First Dungeon
  • Importing from DXL
Dungeon Elements
  • Dungeon Config
  • Dungeon Types
  • Functions
  • Triggers
  • Conditions
Generated Dungeons [2.0+]
  • Procedural Dungeons Overview
  • Dungeon Rooms
  • Default generation.yml
  • Generator Tips & Tricks
  • Troubleshooting
Compatibility
  • Mythic Mobs
  • Placeholder API
  • BetonQuest
Developer Documentation
  • Avoiding Memory Leaks
  • Introduction to API
  • Getting Started with Elements
  • GUI Menus
  • *Custom Functions
  • *Custom Triggers
  • *Custom Conditions
  • Adding Party Support
    [Coming Soon!]
  • *Custom Dungeon Types
  • *Custom Procedural Layouts