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[Work in Progress] |
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Mythic Mobs Compatibility
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========
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Mythic Dungeons features some mechanics and conditions for use with Mythic Mobs. As they are created, they'll be added to this page!
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Dungeon Mechanics
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#### Dungeon Signal
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`- dsignal{s=signal name}`
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Sends a specified dungeon signal, activating any signal receivers with a matching signal name in the mob's dungeon instance.
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**Aliases:**
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- `dungeonsignal`
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- `dsignal`
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**Arguments:**
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- **signal | s** :: The signal name.
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Dungeon Conditions
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#### Shares Dungeon Party
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`- sharesparty`
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Checks if the target entity (including players) is in the same dungeon party as the caster. NOTE: This will also respect other mobs summoned by players.
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**Aliases:**
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- `sharesparty`
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- `dungeonparty`
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#### Has Finished Dungeon
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`- dungeonfinished{d=Dungeon Name}`
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Checks if the target player has completed the specified dungeon before.
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**Aliases:**
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- `dungeonfinished`
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- `finisheddungeon`
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**Arguments:**
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- **dungeon | d** :: The name of the dungeon the player must have completed.
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#### Has Dungeon Cooldown
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`- hasdungeoncooldown{d=Dungeon Name}`
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Checks if the target player is on cooldown from accessing the specified dungeon. (Returns `true` if they are on cooldown.)
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**Aliases:**
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- `hasdungeoncooldown`
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- `dungeononcooldown`
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**Arguments:**
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- **dungeon | d** :: The name of the dungeon we are checking the cooldown of. |
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