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  • Mythic Mobs Integration

Last edited by MarcatoSound Aug 29, 2024
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Mythic Mobs Integration

Mythic Mobs Compatibility

Mythic Dungeons features some mechanics and conditions for use with Mythic Mobs. As they are created, they'll be added to this page!

Dungeon Mechanics

Dungeon Signal

- dsignal{s=signal name}
Sends a specified dungeon signal, activating any signal receivers with a matching signal name in the mob's dungeon instance.
Aliases:

  • dungeonsignal
  • dsignal

Arguments:

  • signal | s :: The signal name.

Dungeon Conditions

Shares Dungeon Party

- sharesparty
Checks if the target entity (including players) is in the same dungeon party as the caster. NOTE: This will also respect other mobs summoned by players.
Aliases:

  • sharesparty
  • dungeonparty

Has Finished Dungeon

- dungeonfinished{d=Dungeon Name}
Checks if the target player has completed the specified dungeon before.
Aliases:

  • dungeonfinished
  • finisheddungeon

Arguments:

  • dungeon | d :: The name of the dungeon the player must have completed.

Has Dungeon Cooldown

- hasdungeoncooldown{d=Dungeon Name}
Checks if the target player is on cooldown from accessing the specified dungeon. (Returns true if they are on cooldown.)
Aliases:

  • hasdungeoncooldown
  • dungeononcooldown

Arguments:

  • dungeon | d :: The name of the dungeon we are checking the cooldown of.
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NOTE: Items marked with * are incomplete or unwritten.

General Info
  • Changelogs
  • Commands and Permissions
  • Plugin Config
  • How it all Works
  • Mythic Mobs Integration*
Guides
  • Getting Started
  • Your First Dungeon
  • Importing from DXL
Dungeon Elements
  • Dungeon Config
  • Functions
  • Triggers
  • Conditions
Compatibility
  • Placeholder API
  • BetonQuest
Advanced Info
  • Editing Functions in YML*