Mythic Dungeons features some mechanics and conditions for use with Mythic Mobs. As they are created, they'll be added to this page!
Dungeon Mechanics
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#### Dungeon Signal
`- dsignal{s=signal name}`
Sends a specified dungeon signal, activating any signal receivers with a matching signal name in the mob's dungeon instance.
**Aliases:**
-`dungeonsignal`
-`dsignal`
**Arguments:**
-**signal | s** :: The signal name.
Dungeon Conditions
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#### Shares Dungeon Party
`- sharesparty`
Checks if the target entity (including players) is in the same dungeon party as the caster. NOTE: This will also respect other mobs summoned by players.
**Aliases:**
-`sharesparty`
-`dungeonparty`
#### Has Finished Dungeon
`- dungeonfinished{d=Dungeon Name}`
Checks if the target player has completed the specified dungeon before.
**Aliases:**
-`dungeonfinished`
-`finisheddungeon`
**Arguments:**
-**dungeon | d** :: The name of the dungeon the player must have completed.
#### Has Dungeon Cooldown
`- hasdungeoncooldown{d=Dungeon Name}`
Checks if the target player is on cooldown from accessing the specified dungeon. (Returns `true` if they are on cooldown.)
**Aliases:**
-`hasdungeoncooldown`
-`dungeononcooldown`
**Arguments:**
-**dungeon | d** :: The name of the dungeon we are checking the cooldown of.