| ... | ... | @@ -14,13 +14,15 @@ The generator will try to generate a valid layout as many times as it can within |
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- Large rooms - Large rooms takes up more space, making it easier for the generator to run out of space.
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- High min room occurrences - The layout is considered invalid if it doesn't generate enough of the configured room.
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**The following things _DO NOT_ contribute to the failure rate:**
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**The following things _DO NOT_ (normally) contribute to the failure rate:**
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- Room whitelists - Whitelists just limit the pool of rooms that can be selected and shouldn't cause a failure.
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- Room blacklists - Blacklists function the same as whitelists, limiting the pool of rooms.
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- Max room occurrences - If a room has already reached its max, it's removed from the pool of rooms.
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- Min & max room depth - A room won't exist in the pool if the generator isn't at a valid depth.
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**Dungeons must have AT LEAST two possible rooms to generate!**
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**Other possible causes:**
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- Dungeons must have AT LEAST two possible rooms to generate!
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- If the spawn room can't connect to any valid rooms (such as because of room whitelists), the dungeon will timeout!
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**Last resort: Increasing the generator timeout**
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If your dungeon is STILL having trouble because it's particularly complex, you could try increasing the Generator Timeout in Mythic Dungeons' `config.yml`. This is a LAST RESORT, as your dungeon should not take more than 5 seconds to generate unless you've created an outrageously complicated dungeon. (I.e. 500+ rooms, large rooms, lots of rooms with high min occurrences, etc.)
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