... | ... | @@ -50,15 +50,15 @@ Crucible supports all other triggers that would generally make sense, and also a |
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These triggers can be used with [Custom Blocks](/Custom-Blocks)
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| Trigger | When it fires... |
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| onBlockBreak | When the player breaks the custom block |
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| onBlockPlace | When the player places the custom block |
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| [onBlockBreak](/Skills/Triggers/onBlockBreak) | When the player breaks the custom block |
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| [onBlockPlace](/Skills/Triggers/onBlockPlace) | When the player places the custom block |
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# Furniture Triggers
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All these triggers can be used with [Furnitures](/Furniture)
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| Trigger | When it fires... |
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| onBlockPlace | When the furniture is placed |
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| onBlockBreak | When the furniture is broken |
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| [onBlockPlace](/Skills/Triggers/onBlockPlace) | When the furniture is placed |
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| [onBlockBreak](/Skills/Triggers/onBlockBreak) | When the furniture is broken |
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| onBlockRotate | When the furniture is rotated |
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| [onDamaged](/../../../MythicMobs/-/wikis/Skills/Triggers/onDamaged) | When the furniture is punched |
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| onFurnitureStateChange | When the furnitures state changed. This is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, even if the state stays the same. |
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