... | @@ -40,7 +40,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch |
... | @@ -40,7 +40,7 @@ Crucible supports all triggers that generally make sense, and also adds a bunch |
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| onPickup | When a player picks up a crucible item |
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| onPickup | When a player picks up a crucible item |
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| onHold | When the player holds an item |
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| onHold | When the player holds an item |
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| onUnHeld | When the player switches off the item from their hotbar |
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| onUnHeld | When the player switches off the item from their hotbar |
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| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. |
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| onFurnitureStateChange | When the [Furniture](/wikis/Furniture) changes state. Despite the name, this is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, regardless of the state not actually changing |
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Example Usages
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Example Usages
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