... | ... | @@ -8,6 +8,7 @@ Crucible supports all other triggers that would generally make sense, and also a |
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| Trigger | When it fires... |
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| [onAttack](/Skills/Triggers/onAttack) | When the player hits another entity |
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| [onBreak](/Skills/Triggers/onBreak) | When the player holding or equipping the item breaks it |
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| [onConsume](/Skills/Triggers/onAttack) | Triggered when the item is eaten |
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| [onCrouch](/Skills/Triggers/onCrouch) | When the player crouches |
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| [onUnCrouch](/Skills/Triggers/onUnCrouch) | When the player stops crouching |
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... | ... | |