... | ... | @@ -32,8 +32,8 @@ Crucible supports all other triggers that would generally make sense, and also a |
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| [onFishCatch](/Skills/Triggers/onFishCatch)| When a player has successfully caught a fish and is reeling it in |
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| [onFishGrab](/Skills/Triggers/onFishGrab)| When a player has successfully caught an entity |
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| [onFishGround](/Skills/Triggers/onFishGround)| When a bobber is stuck in the ground |
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| [onFishingReel](/Skills/Triggers/onFishingReel)| When a player reels in their hook without receiving any bites |
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| [onFishingFail](/Skills/Triggers/onFishingFail) | When a player fails to catch a bite while fishing usually due to poor timing |
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| [onFishReel](/Skills/Triggers/onFishReel)| When a player reels in their hook without receiving any bites |
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| [onFishFail](/Skills/Triggers/onFishFail) | When a player fails to catch a bite while fishing usually due to poor timing |
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| [onPressQ](/Skills/Triggers/onPressQ) | When a player presses Q to drop the item. Requires ProtocolLib |
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| [onPressCtrlQ](/Skills/Triggers/onPressCtrlQ)| When a player presses CTRL+Q to drop the item. Requires ProtocolLib |
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| [onPressF](/Skills/Triggers/onPressF) | When a player presses F to swap the item |
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