... | ... | @@ -72,7 +72,7 @@ All these triggers can be used with [Furnitures](/Furniture) |
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| [onBlockRotate](/Skills/Triggers/onBlockRotate) | When the furniture is rotated |
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| [onBlockSit](/Skills/Triggers/onBlockSit) | When a player sits on the furniture |
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| [onDamaged](/Skills/Triggers/onDamaged) | When the furniture is punched |
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| [onFurnitureStateChange](/Skills/Triggers/onFurnitureStateChange) | When the furnitures state changed. This is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, even if the state stays the same. |
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| [onFurnitureStateChange](/Skills/Triggers/onFurnitureStateChange) | When the furnitures state changed. This is triggered every time the [FurnitureState](/Skills/Mechanics/furniturestate) mechanic is used, even if the state stays the same. |
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| [onFurnitureInventoryOpen](/Skills/Triggers/onFurnitureInventoryOpen) | When the [Furniture Inventory](/Skills/Mechanics/furnitureinventory) is opened |
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| [onFurnitureInventoryClose](/Skills/Triggers/onFurnitureInventoryClose) | When the [Furniture Inventory](/Skills/Mechanics/furnitureinventory) is closed |
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| [onInteract](/Skills/Triggers/onInteract) | When a player right clicks the furniture |
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