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Triggers · Changes

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Update Triggers authored May 04, 2024 by Amy's avatar Amy
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Skills/Triggers.md
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...@@ -60,6 +60,7 @@ All these triggers can be used with [Furnitures](/Furniture) ...@@ -60,6 +60,7 @@ All these triggers can be used with [Furnitures](/Furniture)
| onBlockPlace | When the furniture is placed | | onBlockPlace | When the furniture is placed |
| onBlockBreak | When the furniture is broken | | onBlockBreak | When the furniture is broken |
| onBlockRotate | When the furniture is rotated | | onBlockRotate | When the furniture is rotated |
| onDamaged | When the furniture is punched |
| onFurnitureStateChange | When the furnitures state changed. This is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, even if the state stays the same. | | onFurnitureStateChange | When the furnitures state changed. This is triggered every time the [SetFurnitureState](/Skills/Mechanics/setfurniturestate) mechanic is used, even if the state stays the same. |
| onFurnitureInventoryOpen | When the [Furniture Inventory](/Skills/Mechanics/furnitureinventory) is opened | | onFurnitureInventoryOpen | When the [Furniture Inventory](/Skills/Mechanics/furnitureinventory) is opened |
| onFurnitureInventoryClose | When the [Furniture Inventory](/Skills/Mechanics/furnitureinventory) is closed | | onFurnitureInventoryClose | When the [Furniture Inventory](/Skills/Mechanics/furnitureinventory) is closed |
......
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