... | ... | @@ -21,6 +21,7 @@ These mechanics are added by Crucible, and are meant to be used with players and |
|
|
| [OpenBackpack] | Opens the first backpack found in the player's inventory |
|
|
|
| [ParseArmor] | Force a re-scan of the caster's armor |
|
|
|
| [ParseWeapon] | Force a re-scan of the caster's weapon |
|
|
|
| [ProjectileHit] | Simulates an hit from a bow's projectile |
|
|
|
| [ResetAttackCooldown] | Resets the player's attack cooldown |
|
|
|
| [SetCompassLocation] | Sets the location a compass points to |
|
|
|
| [SetCompassLodestone] | Sets the location a compass points to as a lodestone location |
|
... | ... | @@ -67,6 +68,7 @@ Those mechanics are the ones that deals with custom [Furniture](Furniture). They |
|
|
[OpenBackpack]: Skills/Mechanics/OpenBackpack
|
|
|
[ParseArmor]: Skills/Mechanics/ParseArmor
|
|
|
[ParseWeapon]: Skills/Mechanics/ParseWeapon
|
|
|
[ProjectileHit]: Skills/Mechanics/ProjectileHit
|
|
|
[ResetAttackCooldown]: Skills/Mechanics/ResetAttackCooldown
|
|
|
[SetCompassLocation]: Skills/Mechanics/SetCompassLocation
|
|
|
[SetCompassLodestone]: Skills/Mechanics/SetCompassLodestone
|
... | ... | |