... | ... | @@ -2,31 +2,61 @@ Crucible items support almost all MythicMobs base mechanics. |
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[You can view those by clicking here here.](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Skills/Mechanics/)
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New Mechanics
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Mechanics
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These mechanics are added by Crucible, and are meant to be used with players and/or items (although they may work for other things too, depending on the mechanic)
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| Mechanic | Description |
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| [AmmoConsume](Skills/Mechanics/AmmoConsume) | Consumes ammo to execute a skill |
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| [AmmoGive](Skills/Mechanics/AmmoGive) | Gives the target player NBT Ammo |
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| [AmmoReload](Skills/Mechanics/AmmoReload) | Attempts to reload an item's ammo |
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| [DealCustomDurability](/Skills/Mechanics/DealCustomDurability)| Deals damage or heals custom durability|
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| [FurnitureColor](/Skills/Mechanics/furniturecolor) | Sets the casting Furniture's color |
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| [FurnitureInventory](/Skills/Mechanics/furnitureinventory)| Opens the inventory of the Furniture |
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| [FurnitureRemove](Skills/Mechanics/furnitureremove) | Removes the casting Furniture |
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| [FurnitureRemoveAt](Skills/Mechanics/furnitureremoveat) | Removes the Furniture at the target location |
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| [FurnitureState](/Skills/Mechanics/furniturestate) | Sets the casting Furniture's state |
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| [InventoryClear](/Skills/Mechanics/InventoryClear) | Clears the target's inventory |
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| [ModelSet](Skills/Mechanics/ModelSet) | Sets the calling item's model |
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| [ModelSetSlot](Skills/Mechanics/ModelSetSlot) | Sets the model of an item in the target slot |
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| [ModelToggle](Skills/Mechanics/ModelToggle) | Toggles the calling item's model |
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| [ParseArmor](Skills/Mechanics/ParseArmor) | Force a re-scan of the caster's armor |
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| [ParseWeapon](Skills/Mechanics/ParseWeapon) | Force a re-scan of the caster's weapon |
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| [ResetAttackCooldown](Skills/Mechanics/ResetAttackCooldown) | Resets the player's attack cooldown |
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| [SetCompassLocation](Skills/Mechanics/SetCompassLocation)|Sets the location a compass points to|
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| [SetCrossbowCharged](Skills/Mechanics/SetCrossbowCharged)|Sets the state of the held crossbow's charge |
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| [SetItemDisplay](/Skills/Mechanics/SetItemDisplay) | Sets the item display name |
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| [SetLore](/Skills/Mechanics/SetLore) | Sets the item's new lore |
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| [UpdateLore](/Skills/Mechanics/UpdateLore) | Reparses the item's lore config | |
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\ No newline at end of file |
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|-------------------------|------------------------------------------------------------------------------|
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| [AmmoConsume] | Consumes ammo to execute a skill |
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| [AmmoGive] | Gives the target player NBT Ammo |
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| [AmmoReload] | Attempts to reload an item's ammo |
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| [DealCustomDurability] | Deals damage or heals custom durability |
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| [InventoryClear] | Clears the target's inventory |
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| [ModelSet] | Sets the calling item's model |
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| [ModelSetSlot] | Sets the model of an item in the target slot |
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| [ModelToggle] | Toggles the calling item's model |
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| [ParseArmor] | Force a re-scan of the caster's armor |
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| [ParseWeapon] | Force a re-scan of the caster's weapon |
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| [ResetAttackCooldown] | Resets the player's attack cooldown |
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| [SetCompassLocation] |Sets the location a compass points to |
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| [SetCrossbowCharged] |Sets the state of the held crossbow's charge |
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| [SetItemDisplay] | Sets the item display name |
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| [SetLore] | Sets the item's new lore |
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| [UpdateLore] | Reparses the item's lore config |
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Furniture Mechanics
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Those mechanics are the ones that deals with custom [Furniture](Furniture). They can be used to interact with them in various ways.
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| Mechanic | Description |
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|-------------------------|------------------------------------------------------------------------------|
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| [FurnitureColor] | Sets the casting Furniture's color |
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| [FurnitureInventory] | Opens the inventory of the Furniture |
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| [FurnitureRemove] | Removes the casting Furniture |
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| [FurnitureRemoveAt] | Removes the Furniture at the target location |
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| [FurnitureState] | Sets the casting Furniture's state |
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[AmmoConsume]: Skills/Mechanics/AmmoConsume
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[AmmoGive]: Skills/Mechanics/AmmoGive
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[AmmoReload]: Skills/Mechanics/AmmoReload
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[DealCustomDurability]: /Skills/Mechanics/DealCustomDurability
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[FurnitureColor]: /Skills/Mechanics/furniturecolor
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[FurnitureInventory]: /Skills/Mechanics/furnitureinventory
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[FurnitureRemove]: Skills/Mechanics/furnitureremove
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[FurnitureRemoveAt]: Skills/Mechanics/furnitureremoveat
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[FurnitureState]: /Skills/Mechanics/furniturestate
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[InventoryClear]: /Skills/Mechanics/InventoryClear
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[ModelSet]: Skills/Mechanics/ModelSet
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[ModelSetSlot]: Skills/Mechanics/ModelSetSlot
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[ModelToggle]: Skills/Mechanics/ModelToggle
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[ParseArmor]: Skills/Mechanics/ParseArmor
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[ParseWeapon]: Skills/Mechanics/ParseWeapon
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[ResetAttackCooldown]: Skills/Mechanics/ResetAttackCooldown
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[SetCompassLocation]: Skills/Mechanics/SetCompassLocation
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[SetCrossbowCharged]: Skills/Mechanics/SetCrossbowCharged
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[SetItemDisplay]: /Skills/Mechanics/SetItemDisplay
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[SetLore]: /Skills/Mechanics/SetLore
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[UpdateLore]: /Skills/Mechanics/UpdateLore |
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\ No newline at end of file |