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  • Loot Generation

Loot Generation · Changes

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Create Loot Generation authored Dec 05, 2024 by Lxlp's avatar Lxlp
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Loot Generation allows you to add [Mythic DropTables](/../../../MythicMobs/-/wikis/drops/DropTables) to the [Minecraft LootTables](https://minecraft.wiki/w/Loot_table).
This can be achieved by adding specific configurations to the DropTables
[[_TOC_]]
# LootGeneration
Allows the DropTable to be used to generate the loot of naturally generated containers.
```yaml
EndBonusLoot:
LootGeneration:
Chance: 1
Worlds:
- world_the_end
Biomes:
- ...
Structures:
- ...
Drops:
- SpecialItem1 0.1
- SpecialItem2 0.25
```
## Action
The action to be used in regards to the generation.
Defaults to `ADD`.
Can be
- `ADD`
- `REPLACE`
## Priority
If multiple Loot Generations are triggered at once, the one with higher priority will apply.
Defaults to `1`
## Chance
The chance of the Loot Generation being triggered, expressed as a float value between 0 and 1.
Defaults to `1`
## Worlds
A list of Worlds in which the Loot Generation will take effect
## Biomes
A list of Biomes in which the Loot Generation will take effect
## Structures
A list of Structures in which the Loot Generation will take effect
## Conditions
A list of conditions that must be met in order for the Loot Generation to take effect
# VaultGeneration
You can use Vault Generation to add to the items that are dropped by Vaults. It has **all the configurations of the Normal [Loot Generation](#loot-generation), and some more
## Ominous
Whether the loot should influence the Ominous Vaults as opposed to the normal ones. Defaults to `false`
```yaml
VaultLoot:
VaultGeneration:
Chance: 0.1
Ominous: true
Drops:
- SpecialItem1 0.1
- SpecialItem2 0.25
```
\ No newline at end of file
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