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Highlights
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----------
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- Custom blocks now usable in all MM mechanics and conditions
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- Display entity furniture
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Furniture
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---------
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### Display Entities (1.19.4+)
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- Added support for DisplayEntity furniture with Furniture.Type option
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- All display options are also usable in furniture states
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```
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Furniture:
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Type: DISPLAY
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Scale: 0.5,0.5,0.5 (size of the model, defaults to 0.5 to match itemframe sizing)
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Transform: [FIXED/HEAD/GROUND/GUI/LEFT_HAND/RIGHT_HAND, defaults to FIXED]
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Billboard: [FIXED/CENTER/VERTICAL/HORIZONTAL]
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Brightness: [brightness]
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InterpolationDelay: [delay before beginning interpolation]
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InterpolationDuration: [seconds to interpolate scaling over]
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```
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Type will default to DISPLAY on 1.19.4+ and ITEM_FRAME on earlier versions. DISPLAY should be backwards compatible with the default options.
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... | ... | @@ -30,6 +38,17 @@ Chair: |
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```
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Defaults to 1x1 if the furniture has no barriers, or 0 if it does.
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### Timer Skills
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- Furniture can now use timer skills
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Mechanics
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---------
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### NEW: RemoveFurniture
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- Removes the furniture that called the mechanic
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### NEW: RemoveFurnitureAt
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- Removes a furniture at the target location
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Triggers
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--------
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- Added ~onPressF:HAND and ~onPressF:OFFHAND
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... | ... | @@ -43,6 +62,10 @@ Bug Fixes/Other |
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- Fixed NPE in custom block loading with latest MM
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- Fixed obscure dupe involving giving items from console
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- Fixed several other potential dupe glitches
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- Fixed rotating furniture not preserving the furniture's state
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- Fixed `Furniture.CanRotate: false` not working
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- Fixed onSwing not triggering when you hit something
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-
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1.5.0
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=====
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... | ... | |