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  • Mechanics: Model

Mechanics: Model · Changes

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added explanation to SetItemModel authored Sep 20, 2023 by Lxlp's avatar Lxlp
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Mechanics:-Model.md
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......@@ -374,3 +374,4 @@ Set the item displayed on an item bone.
| bone | b | The targeted item bone | |
| item | i | The material name of a vanilla item, or the name of a MM item.<br>If this attribute is not set, it would set the item as AIR. | |
> If Crucible is installed, then this mechanic will not work at all if used as-is, being overwritten by Crucible's own ModelSet mechanic. In that instance, please use the `meg:SetItemModel` mechanic.
> If you are trying to use this onSpawn or onLoad, it is advisable to apply a delay first. You need to make sure that the model is applied at all before using this mechanic!
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