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Bone Behaviors · Changes

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Update Bone-Behaviors.md authored Sep 23, 2023 by Ticxo's avatar Ticxo
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Modeling/Bone-Behaviors.md
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......@@ -134,9 +134,11 @@ hitboxes, your cube can be any size you want, meaning the X and Z values can be
Player limb tags allow a model to use player skin and limb. You can recreate the entire player model, only use parts, or
have multiple of the same parts.<br>
This is a modified version of Bradleyq's [Stable Player Display](https://github.com/bradleyq/stable_player_display).
It requires core shader, works on vanilla, optifine and sodium, but does not work when modded shaders are used.<br>
Massive thanks to them for sharing this technology. For more information, check out their repository.
To create a player limb bone, create a bone that starts with one of the tags listed below. Any cubes inside these bones
will be ignored automatically.
> This is a modified version of Bradleyq's [Stable Player Display](https://github.com/bradleyq/stable_player_display).
> It requires core shader, works on vanilla, optifine and sodium, but does not work when modded shaders are used.<br>
> Massive thanks to them for sharing this technology. For more information, check out their repository.
| Tag | Player Part |
|--------|-------------|
......
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