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Bone Behaviors · Changes

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Update Bone Behaviors authored Jul 25, 2023 by Lxlp's avatar Lxlp
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Modeling/Bone-Behaviors.md
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Bone behaviors In ModelEngine, it is possible to use specific prefixes in the bone name in order to give bones special behaviors.
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Those special prefixes are called **Tags**.
>Please note that the id of each bone is the name of the bone *without* the Tag. For instance, if we had a bone called `phead_playerhead`
>- `phead_playerhead` would be the **Complete name of the bone**
>- `phead_` would be its **Tag**
>- `playerhead` would be its **Id**
There are several types of Tags, and each of them brings about a different behavior.
The following is a list of all of them:
# General tags
## Head
## Mount
## Seat
## Item
## Ghost
## Nametag
# Hitbox Tags
## Sub aabb
## Sub oob
# Player Limbs Tags
## Phead
## Prarm
## Plarm
## Pbody
## Prleg
## Plleg
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