... | ... | @@ -23,6 +23,9 @@ All bones rotate like a body by default. If you want a bone to rotate like a hea |
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A model can have multiple head bones so you can create models with multiple heads. Head bone can also have child bones, but all child bones would also need the `h_` flag in front to act like a head.
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## Inherited Head
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**Tag: `hi_`**<br>
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Same as the [Head](/Modeling/Bone-Behaviors#head) behavior, but with this tag every child bone will also inherit the head behavior without the need of using the `h_` tag
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## Mount
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**Id: `mount`**<br>
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