Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 111
    • Issues 111
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Modeling
  • Bone Behaviors

Bone Behaviors · Changes

Page history
Update Bone Behaviors authored Jul 25, 2023 by Lxlp's avatar Lxlp
Show whitespace changes
Inline Side-by-side
Showing with 11 additions and 0 deletions
+11 -0
  • Modeling/Bone-Behaviors.md Modeling/Bone-Behaviors.md +11 -0
  • No files found.
Modeling/Bone-Behaviors.md
View page @ 5d139e76
......@@ -10,8 +10,19 @@ Those special prefixes are called **Tags**.
There are several types of Tags, and each of them brings about a different behavior.
The following is a list of all of them:
[[_TOC_]]
# General tags
## Head
**Tag: `h_`**
When mobs look around, the head turns before the rest of the body does. You can do this in Model Engine too!
All bones rotate like a body by default. If you want a bone to rotate like a head, you need to use the `h_` Tag. Model Engine will interpret this as a head bone, remove the `h_` in the resource pack, and move this part like a normal head.
A model can have multiple head bones so you can create models with multiple heads. Head bone can also have child bones, but all child bones would also need the `h_` flag in front to act like a head.
## Mount
## Seat
## Item
......
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration
Modeling
  • Creating a Model
  • Animating a Model
  • Bone Behaviors
  • Importing a Model
MythicMobs
  • Mechanics: Model
  • Mechanics: VFX
  • Conditions
  • Targeters
API
Technical
  • Animation Systems