Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 110
    • Issues 110
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Issues
  • #124

Closed
Open
Created Jun 19, 2024 by Lxlp@LxlpDeveloper

Enabling PairModel to work across restarts

From my tests, it seems to me that the pairmodel mechanic is unable to keep track of paired players on server restart. I also tried to use the hide mechanic, but while that is able to do so, it is unable to work on a modeled entity too well, as it seems the hide is undone after a while.

Would it be possible to add to the pairmodel mechanic an attribute that makes it work across server restarts?

Something like this

  Skills:
  - model{mid=helloworld;save=true} @self ~onSpawn
  - pairmodel{hidden=true;persistent=true} @trigger ~onInteract
Edited Jun 19, 2024 by Lxlp
To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
None
Milestone
None
Assign milestone
Time tracking