Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 137
    • Issues 137
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
    • Mechanics
  • totem

totem · Changes

Page history
Create skills/mechanics/totem authored Aug 11, 2020 by Ashen's avatar Ashen
Hide whitespace changes
Inline Side-by-side
Showing with 39 additions and 0 deletions
+39 -0
  • skills/mechanics/totem.md skills/mechanics/totem.md +39 -0
  • No files found.
skills/mechanics/totem.md 0 → 100644
View page @ 45228995
Mechanic: Totem
---------------
The totem mechanic places an invisible "totem", similar to the
[projectile](/skills/mechanics/projectile) mechanic, except that it
doesn't move. Much like projectiles, you can use onTick skills to create
effects in order to identify the totem's location.
Totems will pulse their onHit skill on any targets that come within
their defined radius until their charges or duration run out. They're
useful for creating ground effects with particles, such as clouds of
poison or land mines.
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|------------------|-------------|-------------------------------------------------------------------------------------------------|-------------------|
| Charges | ch, c | Determines how many times the totem can hit something before disappearing. | 0 |
| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None |
| onHit | oH | Meta-Skill executed when the totem hits something. Targets hit are inherited by the meta-skill. | None |
| onEnd | oE | Meta-Skill executed when the totem ends. | None |
| onStart | oS | Meta-Skill executed when the totem starts. | None |
| Interval | i, int | How often (in ticks) the totem ticks | 4 |
| HorizontalRadius | hRadius, hR | The horizontal radius entities will be hit in around the totem. | 1.25 |
| VerticalRadius | vRadius, vR | The vertical radius entities will be hit in around the totem. | Horizontal Radius |
| Duration | md | The max duration (in ticks) the totem will persist. | 200 |
| YOffset | yo | How high off the ground the totem will spawn. | +1 |
| HitPlayers | hp | | false |
| HitNonPlayers | hnp | | false |
| HitTarget | ht | | true |
| HitTargetOnly | | | false |
Examples
--------
(coming soon)
Clone repository
  • Home
  • Changelogs
  • Premium Features
  • Commands and Permissions
  • FAQ / Common Issues
  • Mythic Add-ons
  • Compatible Plugins
  • API Information

Mobs

  • Overview
  • Types
  • Mob Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Extra: Disguises
  • Extra: MiniaturePets

Skills

  • Overview
  • Mechanics
  • Effects
  • Targeters
  • Triggers
  • Conditions
  • Placeholders
  • Variables

Items & Drops

  • Drops and Drop Tables
  • Options
  • Attributes
  • Common Item ID's
  • Enchantments
  • Potions
  • Banner Layers

Spawning

  • Spawners
  • Random Spawns