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stun · Changes

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Create skills/mechanics/stun authored Aug 11, 2020 by Ashen's avatar Ashen
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Mechanic: Stun
==============
Holds the target in place temporarily.
Attributes
----------
| Attribute | Aliases | Description | Default Value |
|---------------------|---------|--------------------------------------------------------------------------------------------------------------|---------------|
| duration | d | The duration (in ticks) the stun will last | |
| stopai | ai | Removes entity AI while stunned | false |
| gravity | g | Remove gravity from target when stunned (1.9+) | false |
| facing | face, f | When false, entity cannot rotate or look around when stunned | false |
| CancelOnGiveDamage | cogd | Cancels the stun if the entity with the stun deals any damage to another entity. | false |
| CancelOnTakeDamage | cotd | Cancels the stun if entity with the stun takes any sort of damage. | false |
| CancelOnDeath | cod | Cancels the stun if the entity with the stun dies. | true |
| CancelOnTeleport | cot | Cancels the stun if the entity with the stun teleports at all whether by another mechanic or server command. | false |
| CancelOnChangeWorld | cocw | Cancels the stun if the entity with the stun changes worlds. (Most times applies to players) | false |
| CancelOnSkillUse | cosu | Cancels the stun if the entity that is stunned uses another skill while the stun is active. | false |
| CancelOnQuit | coq | Cancels the stun if the entity with the stun logs out. (Only really applies to players) | true |
Special Notes
-------------
This mechanic can cause Spigot to kick the player (PlayerName moved
wrongly!)
Examples
--------
Stuns the target for 3 seconds, target can rotate.
Freeze:
Skills:
- stun{d=60;f=true} @target
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