... | @@ -11,13 +11,8 @@ Syntax |
... | @@ -11,13 +11,8 @@ Syntax |
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Skills:
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Skills:
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- skill{skill=AnotherSkill} @Target ~onAttack
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- skill{skill=AnotherSkill} @Target ~onAttack
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- skill{s=AnotherSkill} @Trigger ~onSpawn
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- skill{s=AnotherSkill} @Trigger ~onSpawn
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- skill:OtherSkill @Trigger ~onDeath
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Since version 2.2.0 most mechanics are run async by default. If you
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experience trouble with any skills that worked fine in previous versions
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of MythicMobs, you may try adding ";sync=true" as syntax which will
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force the skill the be run sync again. This practice is also recommended
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if you're working with extremely timing-sensitive skills, but rarely
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needed.
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The attribute "sync=true" will be inherited by any sub-skills and cannot
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The attribute "sync=true" will be inherited by any sub-skills and cannot
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be set to *false* later in a skill-tree.
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be set to *false* later in a skill-tree.
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... | @@ -26,14 +21,11 @@ be set to *false* later in a skill-tree. |
... | @@ -26,14 +21,11 @@ be set to *false* later in a skill-tree. |
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|-----------|-----------|---------------------------------------------------------------------|---------|
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|-----------|-----------|---------------------------------------------------------------------|---------|
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| forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft. | false |
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| forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft. | false |
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*"forcesync" was added in version 2.2*
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Cooldown
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Cooldown
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--------
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--------
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Skill configurations are capable of utilizing cooldown, set in seconds.
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Skill configurations are capable of utilizing cooldown
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Since version 2.2 it's also possible to provide cooldown values in
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Add cooldown to your skills like this:
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decimals. Add cooldown to your skills like this:
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internal_skillname:
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internal_skillname:
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Cooldown: <seconds>
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Cooldown: <seconds>
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