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skill · Changes

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Update skill authored Aug 12, 2021 by SharkGirl kunjang's avatar SharkGirl kunjang
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  • skills/mechanics/skill.md skills/mechanics/skill.md +3 -11
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skills/mechanics/skill.md
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...@@ -11,13 +11,8 @@ Syntax ...@@ -11,13 +11,8 @@ Syntax
Skills: Skills:
- skill{skill=AnotherSkill} @Target ~onAttack - skill{skill=AnotherSkill} @Target ~onAttack
- skill{s=AnotherSkill} @Trigger ~onSpawn - skill{s=AnotherSkill} @Trigger ~onSpawn
- skill:OtherSkill @Trigger ~onDeath
Since version 2.2.0 most mechanics are run async by default. If you
experience trouble with any skills that worked fine in previous versions
of MythicMobs, you may try adding ";sync=true" as syntax which will
force the skill the be run sync again. This practice is also recommended
if you're working with extremely timing-sensitive skills, but rarely
needed.
The attribute "sync=true" will be inherited by any sub-skills and cannot The attribute "sync=true" will be inherited by any sub-skills and cannot
be set to *false* later in a skill-tree. be set to *false* later in a skill-tree.
...@@ -26,14 +21,11 @@ be set to *false* later in a skill-tree. ...@@ -26,14 +21,11 @@ be set to *false* later in a skill-tree.
|-----------|-----------|---------------------------------------------------------------------|---------| |-----------|-----------|---------------------------------------------------------------------|---------|
| forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft. | false | | forcesync | sync | Whether to force the skill to be run synchroniously with Minecraft. | false |
*"forcesync" was added in version 2.2*
Cooldown Cooldown
-------- --------
Skill configurations are capable of utilizing cooldown, set in seconds. Skill configurations are capable of utilizing cooldown
Since version 2.2 it's also possible to provide cooldown values in Add cooldown to your skills like this:
decimals. Add cooldown to your skills like this:
internal_skillname: internal_skillname:
Cooldown: <seconds> Cooldown: <seconds>
......
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