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Mechanic: Raytrace
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---------------------
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Traces a ray to the target. [This is a premium-only mechanic.]
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Attributes
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----------
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| Attribute | Aliases | Description | Default Value |
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|---------------------|------------------------|-------------------------------------------------------|------|
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| entityskill | eskill, es | skill used if it hits an entity (?) | |
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| locationskill | lskill ls | skill used if it hits a location(?) | |
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| maxdistance | distance, md, d | max distance to trace | 50 |
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| raywidth| rw, w | Width of the ray traced| 0.2 | |
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| ignorepassableblocks| ignorepassable, ip | ignores collision of passable blocks (?) | true |
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| fluidcollisionmode | fcm | enables collision with fluid blocks (Never/always?) | NEVER|
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| accuracy | ac, a | spread of the traced ray |1 |
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| verticalnoise | vn | vertical spread of the ray | 0 |
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| horizontalnoise | hn | horizontal spread of the ray | 0 |
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Examples
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--------
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```
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- raytrace{
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entitySkill=[
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- damage{amount=20}
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];
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locationSkill=[
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- particles{p=flame;a=20;s=0.2;hS=0.1;vS=0.1}
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];
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raytraceConditions=[
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- samefaction false
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]} @targetlocation ~onUse
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``` |