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Mechanic: Potion
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================
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Applies a potion effect to the target entity, which is usually
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frequently used on custom mob creations and a quite powerful tool; as it
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allows for countless interesting applications. See the [potions
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page](/databases/items/potions) for a complete list of available potion
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effects.
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Potion effects are currently the only way to make mobs invisible, with
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the exception of the armorstand mobtype which has it's own attribute for
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indefinite invisibility. Extremely high modifier-levels may have obscure
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effects.
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Attributes
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----------
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| Attribute | Aliases | Description | Default |
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|--------------|----------------|-------------------------------------------------------------------------------------------|---------|
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| type | t | The type of [potion effect](/databases/items/potions) to apply. | |
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| duration | d | The duration of the effect in ticks [1]. | 100 |
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| level | l | The modifier-level of the potion effect. The lowest possible strength of a potion is "0". | 1 |
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| force | | Whether not to override the current potion effect or not. (4.0+) | false |
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| hasParticles | particles or p | Whether not to show the status effect particles. (4.6+) | true |
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| hasIcon | icon or i | Whether not to show the status effect icon. (4.6+) | true |
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Examples
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--------
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This example skill-configuration will strongly slow down the target for
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10 seconds (200 ticks) and deal 5 hearts of damage to it.
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Cripple:
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Skills:
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- potion{type=SLOW;duration=200;level=4}
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- damage{amount=10}
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[1] 20 ticks = 1 second |