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Mechanic: ModifyProjectile
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==========================
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Modifies a projectile, missile, or orbital as it is active.
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Attributes
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----------
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| Attribute | Aliases | Description | Default Value |
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|-----------|---------|-------------|---------------|
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| trait | | the trait to modify. Can be intertia, gravity, velocity, power, and radius | |
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| action | | SET or MULTIPLY | |
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| value | | amount to modify the trait | |
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--------
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Notes:
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Inertia only makes sense to work with Missile
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Radius only works with orbitals (4.12 MM)
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--------
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Examples
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--------
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in this example when you shoot the projectile you will watch it slow down gradually to a halt. To test this you can cast it using the in game command below after adding it to a skills.yml file.
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/mm test cast TestingModifyProjectile
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```
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TestingModifyProjectile:
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Skills:
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- projectile{oT=TMP_oT;i=1;v=8;d=200;mr=100} @forward{f=100;y=0}
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TMP_oT:
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Skills:
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- particles{particle=flame;a=2;hs=0;vs=0;s=0;y=0} @origin
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- modifyProjectile{trait=VELOCITY;action=MULTIPLY;value=0.95}
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``` |
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\ No newline at end of file |