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Mechanic: Heal
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==============
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Heals the targeted entity for the specified value. Can also "overheal"
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the mob to more than its maximum health.
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Attributes
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| Attribute | Aliases | Description | Default |
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|------------|---------|-------------------------------------------------------------|---------|
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| amount | a | The amount to heal the target | 1 |
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| overheal* | oh | Whether or not to apply overhealing as additional MaxHealth | false |
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**As of v4.6.0 overhealing will apply absorption hearts instead of
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increasing max health!*
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Examples
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--------
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Skills:
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- heal{amount=20} @self ~onDamaged 0.2
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Heals the casting mob for 20 health (10 hearts) when it is damaged. (20%
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chance)
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Skills:
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- heal{amount=20;overheal=true} @self ~onDamaged 0.2
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Heals the casting mob for 20 health (10 hearts) when it is damaged. (20%
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chance)
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If the mob is near or at full health, it will add those 20 health points
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onto its existing health. Eg. mob with 20 health using this move will
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now have 40 health. 20/20 + 20 = 40/20
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The same mob with 17 health will gain 17 health on top of its maximum of
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20. 17/20 + 20 = 37/20 |