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Mechanic: Cast
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==============
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Cast is an [Aura](/skills/mechanics/aura) mechanic similar to
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[Skill](/skills/mechanics/skill) in that it executes a skill, however
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Cast instead "casts" the skill similar to how you'd expect an RPG hero
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or monster to do so. Cast will execute the given skill if the cast
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completes successfully (e.g. if the aura finishes normally), but can be
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interrupted.
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Only one spell can be cast at a time, and which runs as an aura on the
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caster named **#casting**. Removing the aura from the entity will
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interrupt the cast. Any aura settings that cause the cast to stop early
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will also interrupt casting, such as cancelling on move or teleport.
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Attributes
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----------
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*Cast can also use most [Aura](/skills/mechanics/aura) attributes*
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| Attribute | Aliases | Description | Default |
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|---------------|---------|----------------------------------------------------------------------|---------|
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| onCast | oc | Skill to execute if the cast finishes successfully | |
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| onInterrupted | oi | Skill to execute if the cast is interrupted | |
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| onNoTarget | ont | Skill to execute if no target is found | |
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| skillname | sn | Display name of the spell in the cast bar | |
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| showCastBar | cb | Whether to show the cast bar. Requires a compatible hologram plugin. | true |
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| cancelOnMove | com | Whether to cancel the aura if the caster moves | false |
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Examples
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--------
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Skills:
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- cast{
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skillName="&aFrost Blast"
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duration=40;
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onCast=FrostBlast-Cast;
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onTick=FrostBlast-Tick;
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onInterrupted=FrostBlast-Interrupted;
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onNoTargets=FrostBlast-NoTargets;
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cancelOnMove=true;
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showCastBar=true
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} @target ~onTimer:100 |