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Mechanic: CancelEvent
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=====================
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Cancel the Event that triggered the skill. This mechanic has several
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important requirements in order to execute properly:
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- The mechanic (or the first skill that leads to it) must be run with
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sync=true in the mob's skill list. Example: -
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skill{s=CancelEventSkill;sync=true} ~onDamaged
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- No delays allowed.
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- It only works with specific triggers that make sense.
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Possible Triggers
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-----------------
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- ~onAttack
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- ~onDamaged
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- ~onExplode
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- ~onInteract
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- ~onCombat
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- ~onTeleport
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Example
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-------
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Skill.yml:
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CancelDamageEvent:
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Skills:
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- CancelEvent
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Mob.yml:
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NoDamageMob:
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Type: villager
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Skills:
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- skill{s=CancelDamageEvent;sync=true} ~onDamaged |