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basedamage · Changes

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Create skills/mechanics/basedamage authored Aug 11, 2020 by Ashen's avatar Ashen
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Mechanic: BaseDamage
====================
*Added in version 2.3*
Damages the target entity for a percentage of the mob's damage stat.
Attributes
----------
| Attribute | Aliases | Description | Default |
|------------------|---------|-------------------------------------|---------|
| multiplier | m | The percentage of damage to deal | [1] 1 |
| ignoreArmor | ia | Whether or not to ignore armor | false |
| preventknockback | pkb, pk | Whether or not to prevent knockback | false |
| preventimmunity | pi | Whether or not to ignore immunities | false |
Examples
--------
This example will make the mob deal 150% of its original damage to its
target when its being attacked. In this case it would deal 15 damage,
since the mob's base-damage is 10.
AMob:
Type: HUSK
Damage: 10
Skills:
- basedamage{m=1.5} @target ~onDamaged
[1] 1 = 100%, 0.5 = 50% and so-on
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