... | @@ -9,13 +9,13 @@ Plays the target block's breaking sound. Requires Paper. |
... | @@ -9,13 +9,13 @@ Plays the target block's breaking sound. Requires Paper. |
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The “volume” attribute doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
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The “volume” attribute doesn't define the percentage of the loudness of the sound, but rather determines how far (measured in blocks) the sound can be heard at maximum volume.
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The formula for this is v * 16 = maxvolume distance. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
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The formula for this is `v * 16 = max volume distance`. For example if you use “1” for the volume attribute, the sound can be heard at maximum volume in a radius of 16 blocks around the source. If you used “20” however, the sound can be heard at maximum volume in a 320 block radius! (20 * 16)
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**Example**:
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**Example**:
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Skills:
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Skills:
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- blockbreaksound @server
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- blockbreaksound @targetlocation
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**Extra Information**:
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**Extra Information**:
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