... | ... | @@ -55,27 +55,27 @@ Options |
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| Option | Description |Usage |Default|
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|**mobtype: <mobtype>** or **mobname: <mobtype>:**|This is mob type that the spawner will spawn. Can only be set to an internal MythicMobs mob. Allows for an array of mobs with weightings.|/mm s set [name] mobtype 25%Mob1,25%Mob2,50%mMob2| N/A |
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|**world: <worldname>:**| This is the filename of the world where the spawner is located| /mm s set <name> world <world>|Creation World|
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|**spawnergroup: <group name>**|This sets the group name for the spawn. For larger configurations, such as if you are populating a dungeon, you can group all spawners and then change the settings for them all at the same time.|/mm s set g:<group> <setting> <value>|N/A|
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|**world: <worldname>:**| This is the filename of the world where the spawner is located| /mm s set \<name\> world \<world\>|Creation World|
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|**spawnergroup: <group name>**|This sets the group name for the spawn. For larger configurations, such as if you are populating a dungeon, you can group all spawners and then change the settings for them all at the same time.|/mm s set g:\<group\> \<setting\> \<value\>|N/A|
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|**X: / Y: / Z:**|Coordinates of the spawner||Creation Location|
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|**radius: <number>**|This is the radius around the spawner at which the mob can spawn.| /mm s set <name> radius <radius>|0|
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|**radiusY: <number>**|This is the vertical radius around the spawner at which the mob can spawn|/mm s set <name> radiusy <radius>|0|
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|**usetimer: <true/false>**|Whether or not the spawner activates on a timer.|/mm s set <name> usetimer <true/false>|True|
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|**maxmobs: <number>**|This is the max number of mobs that can be spawned and existing in the world for this spawner. **Must be equal to or greater than mobsperspawn**|/mm s set <name> maxmobs <amount>|1|
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|**moblevel: <number>**|This is the level of the mob that should spawn from this spawner. Mob must have level configuration for this to work.|/mm s set <name> moblevel <level>|1|
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|**mobsperspawn: <number>**|This is the number of mobs spawned each time the spawner spawns a mob.|/mm s set <name> mobsperspawn <amount>|1|
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|**radius: <number>**|This is the radius around the spawner at which the mob can spawn.| /mm s set \<name\> radius \<radius\>|0|
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|**radiusY: <number>**|This is the vertical radius around the spawner at which the mob can spawn|/mm s set \<name\> radiusy \<radius\>|0|
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|**usetimer: <true/false>**|Whether or not the spawner activates on a timer.|/mm s set \<name\> usetimer <true/false>|True|
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|**maxmobs: <number>**|This is the max number of mobs that can be spawned and existing in the world for this spawner. **Must be equal to or greater than mobsperspawn**|/mm s set \<name\> maxmobs \<amount\>|1|
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|**moblevel: <number>**|This is the level of the mob that should spawn from this spawner. Mob must have level configuration for this to work.|/mm s set \<name\> moblevel \<level\>|1|
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|**mobsperspawn: <number>**|This is the number of mobs spawned each time the spawner spawns a mob.|/mm s set <name> mobsperspawn \<amount\>|1|
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|**cooldown: <number>**|This the amount of time in seconds that the spawner waits after a mob has been spawned before another mob is spawned.|/mm s set <name> cooldown <time>|0|
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|**cooldowntimer: <number>**|This option is set automatically by the spawner. Used to bridge cooldowns over server reboots.|*does not require any user setting*||
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|**warmup: <number>**|The amount of time in seconds before the spawner starts cooldown. Warmup starts on activation and if maxmobs is reached and a mob dies.|/mm s set <name> warmup <duration>|0|
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|**warmuptimer: <number>**|This option is set automatically by the spawner, used to bridge warmups over server reboots.|*does not require any user setting*.||
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|**checkforplayers: <true/false>**|Whether or not players must be near the spawner for it to "activate"||true (recommended for performance)|
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|**activationrange: <number>**|What radius must players be within for the spawner to activate.||40 blocks|
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|**leashrange: <number>**|This is the max distance that a mob can move from its spawn location before it is teleported back.|/mm s set <name> leashrange <distance>|-1(none)|
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|**healonleash: <true/false>**|Whether the mob should heal to full health when it leashes back to its spawner|/mm s set <name> healonleash <true/false>|false|
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|**leashrange: <number>**|This is the max distance that a mob can move from its spawn location before it is teleported back.|/mm s set \<name\> leashrange \<distance\>|-1(none)|
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|**healonleash: <true/false>**|Whether the mob should heal to full health when it leashes back to its spawner|/mm s set \<name\> healonleash <true/false>|false|
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|**resetthreatonleash: <true/false>**|Resets ThreatTables (if enabled) when a mob teleports back to its spawner.||false|
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|**showflames: <true/false>**|Set this to true to show flames around the spawner.|/mm s set <name> showflames <true/false>|false|
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|**showflames: <true/false>**|Set this to true to show flames around the spawner.|/mm s set \<name\> showflames <true/false>|false|
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|**breakable: <true/false>**|Determines if the spawner is broken with the block it is placed on||false|
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|**conditions:**|et conditions to be met for the spawner to activate.|/mm s addcondition \<name\>|None|
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|**conditions:**|et conditions to be met for the spawner to activate.|/mm s addcondition \<name\> \<condition\> \<action\>|None|
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|**activemobs: <number>**|Used to keep track of mobs connected to (spawned by) the spawner.|*it does not require any user setting*.||
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**Note on timing of spawns:** ```Timing: warmup-> mob spawns-> cooldown-> mob spawns*>``` |
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