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### Modelengine Custom Models
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### Modelengine Custom Models
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**ModelEngine is dependent on the plugin [ModelEngine](https://www.spigotmc.org/resources/conxeptworks-model-engine%E2%80%94ultimate-entity-model-manager-1-14-1-16-5.79477/) and requires the use of a custom resource pack. [The most up to date documentation for ModelEngine can be found here](https://github.com/Ticxo/Model-Engine-Wiki). They also have a [support discord](https://discord.gg/vbdyuac) should you need help with your models**
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**ModelEngine is dependent on the plugin [ModelEngine](https://www.spigotmc.org/resources/conxeptworks-model-engine%E2%80%94ultimate-entity-model-manager-1-14-1-16-5.79477/)
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and requires the use of a custom resource pack. [The most up to date documentation for ModelEngine can be found here](https://github.com/Ticxo/Model-Engine-Wiki).
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They also have a [support discord](https://discord.gg/vbdyuac) should you need help with your models**
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*Modelengine has a free trial for a few special models so you can try before you buy, and there is a free test model on their wiki. You will have to make, or buy, your own models.*
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*Modelengine has a free trial for a few special models so you can try before you buy, and there is a free test model on their wiki. You will have to make, or buy, your own models.*
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... | @@ -20,7 +22,8 @@ Here is an example of a custom ModelEngine mob in vanilla minecraft |
... | @@ -20,7 +22,8 @@ Here is an example of a custom ModelEngine mob in vanilla minecraft |
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### Mechanics
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### Mechanics
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ModelEngine runs a few mechanics in order to apply to the mob.
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ModelEngine runs a few mechanics in order to apply to the mob.
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To apply the "kindletronjr" model to a mob you would use this in the skills section of the mob:
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To apply the "kindletronjr" model to a mob you would use this in the skills section of the mob:
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`- model{mid=kindletronjr;n=false} @self ~onSpawn`
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`- model{mid=kindletronjr;n=false} @self ~onSpawn`
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To play an attack animation you have made, you would put this in the skills section of a mob:
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To play an attack animation you have made, you would put this in the skills section of a mob:
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