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### Modelengine Custom Models
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**ModelEngine is dependent on the plugin [ModelEngine](https://www.spigotmc.org/resources/conxeptworks-model-engine%E2%80%94ultimate-entity-model-manager-1-14-1-16-5.79477/) and requires the use of a custom resource pack. [The most up to date documentation for ModelEngine can be found here](https://github.com/Ticxo/Model-Engine-Wiki). They also have a [support discord](https://discord.gg/vbdyuac) should you need help with your models**
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*Modelengine has a free trial for a few special models so you can try before you buy, and there is a free test model on their wiki. You will have to make, or buy, your own models.*
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### Now that the technical mumbo-jumbo is over... Why use ModelEngine??
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ModelEngine allows anyone with BlockBench to quickly and easily create their own custom models and hit boxes similar to what you would see in mod packs, all in a vanilla client, using armor stands and a resource pack.
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It is generally advised to use the `PreventOtherDrops` and `silent` mob options to avoid weird drops or noises coming from your ModelEngine Monster
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Here is an example of a custom ModelEngine mob in vanilla minecraft
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![image](uploads/5862ab1f31634ae0211a3c226d834540/image.png)
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**Note:** It is not recommended to make every mob on your server a ModelEngine mob, because each "bone" in the mob will be a separate armor stand.
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**Note:** Sometimes a model will de-sync from itself slightly giving the limbs a slight floating look, you can do some things to avoid this, but not much.
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### Mechanics
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ModelEngine runs a few mechanics in order to apply to the mob.
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To apply the "kindletronjr" model to a mob you would use this in the skills section of the mob:
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`- model{mid=kindletronjr;n=false} @self ~onSpawn`
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To play an attack animation you have made, you would put this in the skills section of a mob:
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`- state{mid=kindletronjr;s=attack;3} @self ~onAttack`
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For a full list of attributes and mechanics please visit the ModelEngine wiki:
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https://github.com/Ticxo/Model-Engine-Wiki/wiki/Mechanics
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### Example:
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```
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KindletronJR:
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Type: SILVERFISH
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Health: 20
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Damage: 0
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Skills:
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- model{mid=kindletronjr} @self ~onSpawn
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- skill{s=KindletronJRInit;sync=true} @self ~onAttack
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Options:
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Silent: true
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MovementSpeed: 0.1
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MaxCombatDistance: 25
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PreventOtherDrops: true
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PreventBlockInfection: true
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``` |
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\ No newline at end of file |