... | @@ -27,7 +27,7 @@ ModelEngine runs a few mechanics in order to apply to the mob. |
... | @@ -27,7 +27,7 @@ ModelEngine runs a few mechanics in order to apply to the mob. |
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To apply the "kindletronjr" model to a mob you would use this in the skills section of the mob:
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To apply the "kindletronjr" model to a mob you would use this in the skills section of the mob:
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`- model{mid=kindletronjr;n=false} @self ~onSpawn`
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`- model{mid=kindletronjr;n=false} @self ~onSpawn`
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To play an attack animation you have made, you would put this in the skills section of a mob:
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To play an attack animation you have made, you would put this in the skills section of a mob:
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`- state{mid=kindletronjr;s=attack;3} @self ~onAttack`
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`- state{mid=kindletronjr;s=attack;} @self ~onAttack`
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For a full list of attributes and mechanics please visit the ModelEngine wiki:
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For a full list of attributes and mechanics please visit the ModelEngine wiki:
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https://github.com/Ticxo/Model-Engine-Wiki/wiki/Mechanics
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https://github.com/Ticxo/Model-Engine-Wiki/wiki/Mechanics
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