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With Threat Tables enabled, mobs will keep track of how much damage each player does to them, and will attack the player that deals the most damage. That way you can avoid scenarios where one player will hit a mob and then run away while others follow behind smacking it forever, trivializing it.
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With Threat Tables enabled, mobs will keep track of how much damage each player does to them, and will attack the player that deals the most damage. That way you can avoid scenarios where one player will hit a mob and then run away while others follow behind smacking it forever, trivializing it.
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